In DS3 stats matter a lot more, so basically any weapon that’s bleed/luck-based. Nothing else can really be as effective as carving off 1/3 of an enemy’s hit points every third to fifth attack.
Other than that it’s Sorceries that give you the highest DPS in spite of being slow (as long as you’re fighting one enemy at a time this generally isn’t an issue - or you can just use the Hidden Body spell and skip everything).
Also, I don’t really see the connection between Demon’s and Dark Souls. Aside from painting with very broad strokes, they’re very different games.
This has nothing to do with Dark Souls any more but The Matrix is actually good in a very analogous way to how @u_u thinks the Star Wars prequels are good (but they’re not, he’s wrong).
since i was summoned for having bad opinions, i figured i’d offer another: the matrix trilogy is actually the opposite of the sw prequel trilogy, in that the prequel trilogy is a bunch of great ideas used as the basis for three (ok 2.5*) completely incompetently made movies, and the matrix trilogy is a bunch of horrible ideas used as the basis for three (ok 2.5**) competently made movies
*because parts of episode III are actually decent
**because almost all of revolutions is just utter trash
Currently running the Hollowslayer Sword, it is meshing with my humours
So is the 24 gigs of RAM I just put in here, that’s improved the throttling immensely
Starting to dip again in the snow place so I guess that leaves mobo/cpu to upgrade one day
I should specify: the second and third movies are bad movies, but I think the ideas they conjure are legitimately interesting science fiction. They are actually way more interesting than the first movie, which is a better movie of course.
Ah, sorry I missed that. I would think with a GPU that powerful the game should run fine… surprised you’re running into slowdown. CPU might be it then?
Ariamis, as an initial testing ground for the game’s mechanics, combative situations, and level geometry, went through a lot of different encounter design ideas concentratedly, and that – I M H O – was its strength. Ariandel feels too wander-y/didn’t-I-already-do-this for my taste in the snowfield/wooded portions and I don’t know if the village’s design is interesting enough for the seemingly largely intentionally passive encounter design to work
I’ve been replaying Dark Souls 2 and for as much criticisms I have of its DLC, especially the latter two, I found myself enjoying its first installment (barring the multiplayer-recommended shitstorm cave) much more than I did Dark 3’s
This is what sent it to the top for me, the realisation that I was in fact able to attempt this and the ice sheet below wasn’t a decorative killplane
Think I was spoiled for density on the rest of the journey and sort of relished how the DLC was willing to pull out a little without feeling entirely vacant, like no worse than Darkroot
Also the mix of frost and maggoty rot is interestingly confounding