I think the auteur theory thing w/r/t Miyazaki is stupid too, but i can see where it came from considering that his coming to work on Demon’s Souls is generally agreed to be part of what elevated that game, and DkS2 is a weaker entry that lacks his involvement. Correlation doesn’t imply causation but you try explaining that to the games layman.
I too passed up Bloodborne because it was a choice between buying a PS4 or having any money ;_;
i hope to come back and play it at some point, because “lore”-wise and plotwise it sounds incredible and possibly the best the series has done yet.
That is partly I’m not too burned out on Souls. Also because, beyond anything else i can say about DkS2, it just doesn’t feel the same. @yarusenai just put it really well over in the “Games You Played Today” thread:
i loved dark souls so much that i am now playing dark souls 2
and uh wow it handles like ass
i modded it to get rid of the analog stick dead zones on the pc port so it’s a little better now but i still think the movement feels nowhere near as grounded or solid as the first one. i feel like the friction was turned down by 33% or something
also my character walks like he’s clenching his buttcheeks rly rly hard? i might try to weigh him down just so i don’t have to see that animation
Not to retread the dead-ass “2 is inferior” argument that i’ve seen played out all over the internet – i’m just hoping that Dark Souls 3 injects that weighty kineticism back into the series, while balancing it with the zippier combat and more aggressive enemies Bloodborne looks to have introduced. Previews and trailers i’ve seen have me cautiously optimistic that this will be the case!!
also, this opening cinematic (spoilers obv):
good golly /mops brow