I’m nearing the end of this. exploring the untended graves although apparently that’s an optional area? I couldn’t figure out where else to go.
maybe I’ve finally “gotten good” or whatever but I’m not finding this game to be much harder than 1 or 2. bloodborne was still way more challenging. there have been a handful of bosses that were pretty tricky, but nothing like orphan of kos yet from bb. this isn’t a bad thing, exactly! I agree that aldritch was a great boss. the trick with a lot of souls bosses, especially the non sword and board types, is knowing when to lock off for evasion. a lot of her (his?) scarier magic attacks can be avoided much more easily if you take off lock on and move laterally to her line of sight.
I spent a ton of time reading up on the lore of dark 1 and 2 to prepare for this, and a lot of the implications of this game are confusing, but I have to say even the most fan servicey stuff seems to serve some other narrative purpose. the most confusing part is that it seems to agreed by a lot of lore people that drangleic is lordran many generations past. I guess this game totally wrecks that theory bc it’s very very obviously the same site as lordran. you even find the crown of oolacile in farron keep alongside elizabeth’s corpse (presumably?) along with a handful of other ancient mushroom corpses, and then there’s huge chunks of izalith
(a side note: did anyone else totally see anor londo coming? it seems like they broadcast it fairly early on, even from certain npc dialogue and stuff. all doubts were removed when I saw the paintings of the duke’s fortress and gwynevere in the mansion in irithyll, populated by silver knights. but the entire presence of it above this weird holy city where apparently at least one resident was a big ds1 fanboy is pretty confusing. maybe I need to read more item descriptions or something?)
comparing ds3’s map to ds1’s, it seems like their relative locations don’t really line up with how they were in the first game, but I guess it’s been thousands or years or whatever and there’s magic at work and stuff? I haven’t pored over stuff too carefully so maybe I’m making some dumb assumptions
I haven’t seen anyone really talk about how different the tone of this game is. it seems actually relatively upbeat. you aren’t called the cursed/chosen undead, instead people refer to you by much more flattering titles like ashen one and champion of ash. you don’t hollow unless you “opt in” to, even if it’s kind of unwitting in true souls fashion. maybe most tellingly, the “ember” mechanic, while mechanically identical to hollowing in demons souls, still has a very different feeling narratively because being “embered” is presented as a bonus to your natural HP. you don’t feel like something that belongs to you is being taken away as punishment – more that you are being temporarily rewarded for succeeding against bosses and the like. I’m interested in y’alls take on why the game seems to adopt this kind of attitude. it feels super different to me.
I go back and forth between feeling it’s redundant and not. the further I get I actually feel like it’s doing something pretty different from the first two games in terms of atmosphere and level design, even if it is olbiged to retread a lot of the same level themes, they are approached with a fresh spin for the most part and it always feels purposeful. my personal favorite location so far was the irithyll dungeon, mainly for being a pleasant throwback to 3-1 in demon’s but also being a really great horror game in miniature. but despite it being a throwback it very much feels like it’s own place and I haven’t yet felt that any of these types of areas were “obligatory”. in the end, even the redux of anor londo succeeds at creating its own atmosphere and sense of purpose which is wholly different from that in dark 1.