Yeah. Don’t take those posts as me saying that DS3 is an insufferable exercise in gratuitous fanservice. It has some annoying and bad elements. Most are peripheral. This is me saying this in the same month which I finished it, so my opinion may change, but imooooo this is a fine game overall with some worthwhile contributions.
I’m frustrated by the fact that the King of the Storm’s ride doesn’t stay dead.
I just don’t see how anything is made more interesting by having to do that part over again if you die during part 2. Seems like a case of adhering to a series trope of acting like the first part of a two-part fight never happened if you die. What’s the point? Just to be H.A.R.D.? It’s not like if the ride stayed dead some Lore would be undermined.
is this the most tough but fair dark souls, if you build right? I was having some difficulties in the catacombs but I literally just changed weapons and put a single point into a stat so I could use something effectively and then sailed through it pretty much completely fine and then bumbled my way through an invasion and a boss fight with no problem after previously throwing my head against the wall of an area
Yeah dont build for faith/miracles they are complete shit.
I had 40fth and still a blessed weapon did less damage than if it was normal. My lower dex and strength stats scaled way way better. And no invisible stat that it does more damage versus reanimated enemies was marginal.
There is also definitely body part specific damage that immpratical to think about in battle i wonder what those boxes are.
Trying summon for one of the secret bosses causes my ps4 to crash everytime.
Also would love if i was summoned for blue sentiels or darkmoon ever.
Get high enough level and sometimes you dont get ganksquad on invasions. Sometimes you have a fun fight!
Im gonna get every miracle and i guess that means i am farming silver knights for 10 hours.
Weird that everywhere online is talking about boosting item discovery when i gurantee it works just like it did in demons where it is just determining if anything drops.
have not really dabbled outside of pure str but iirc blessed offers hp regen and kills skeletons for good, but has low base damage. Should try lighting maybe?
Yeah I don’t think I can be bothered to beat camera king unless they patch it so part 1 stays beaten, it’s just not enjoyable, not nearly as gratifying as losing to ebrietas or kalameet or even orphan or manus.
I put my last ten levels into faith after keeping it at 10 the whole game to see if dark weapon would be better than flame weapon; it wasn’t.
Also not to pile on the negativity too hard here but I’m going through the OST on YouTube now and holy fucking shit is Sakuraba’s stuff bad. It’s Dark Souls 2 all over again. Badly mixed, synthetically dated, interchangeable, tonally incongruous, compositionally cliched. Every piece is just a sludgy vortex of groans, brass, and strings heaving through a shitstorm. I can’t believe Shunsuke Kida got the boot while this orchestral dunce became a mainstay.
Just dropping in to say that I defend the act of kicking, as I just spent about 20 minutes carefully kicking skeletons off of cliffs in DS1. It was a good time for all, except the skeletons.
I’m stuck on the dancer. Spent more than an hour and my patience has run out, which is absolutely the key to the fight. I always lose my cool when I have her within a few hits. I’m either too hesitant or too eager to finish the fight. Sure could do without her one-shot grab attack though.
As far as I’m aware it’s not a one-shot. At 20 VGR I survived a grab at full health on NG (with Ember). That said, everything seems to be a 2-shot from Dancer.
It did one-shot my 16VGR Sorc though, so yeah, the grab is probably an 800+ damage attack.
As far as I saw Dancer only grabs during her first phase? It’s even the only thing that is a notable threat during her first phase.
The trick with Dancer is to be really aggressive during the first phase to get it over with quickly (solely keeping an eye out for the grab attack), then for the second phase make a total tactical shift to a very defensive keep-your-distance-and-punish approach. I found it hard to get into that mindset because superficially, the two phases don’t look all that different. I always tended to waste time being defensive in the first or get killed when I stayed aggressive in the second.