Dark Souls 3 Die Already

the only thing high lord wolnir is a high lord of is my list of disappointing giant skeletons

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pls post that list.

What do you mean exactly by that? Like with Quelaag and her sister? Ciaran and Artorias?

In DkS3 in general, you do not see a single NPC in the mid/late-game unless you’ve advanced their questline from the beginning. It’s a bit weird.

I hope Dark Souls 2 will be liked again later for all the cool weird shit it does.

The best of all being the mysterious coffin at the beginning of the game

I was very disappointed finding twinblades in Dark Souls 3 and realizing those were twinblades as in, two blades, instead of the ridiculous Star Wars Kid twinblades from Dark Souls 2

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yeah i don’t think i agree with this, though i’m not quit sure what you mean either

Also confused.

Now and then, I’ll want to come around on the game and reevaluate it as a highly flawed yet deeply strange and consequently valuable work. Then I watch videos of it again I lose any and all of that compulsion. It’s just… A few novel and curious design decisions can’t override the sense of boredom and tedium it engenders.

Doing NG+ now. The first time I ran across Siegward, I was being chased by two of those bandsaw wielding guys, and I took the tower elevator immediately down to escape their pursuit. When I came back up, Siegward had disappeared, so I didn’t hear his introductory dialogue on that playthrough (now I have, and lol, god, that fukken fanservice bruh, could it be any more literal). I guess the implication there is that he took the upper elevator, but that doesn’t make sense, since if you take the upper elevator while he’s still standing at the base and come back down, the game will have repositioned him to be in the middle of the tower. As if that weren’t silly enough, he’s written as if he’s still stumped by the mechanism, even though the only way he could’ve gotten to where he is is if he’d rolled off midway during the elevator’s ascent. I can’t tell if this is incoherent design, or if Siegward is legitimately brain damaged.

What did people think about the Smoldering Lake and Demon Ruins? The latter felt to me like a DooM level. Now, Dark2’s low point was the Memory of the Old Iron King, essentially a shitty DooM WAD: copy-paste enemy placement, vacuous dead-end passages, pointless big boring box rooms that have no historical context. Demon Ruins make a different impression, though. The level design isn’t that interesting on its own, but the construction is a marked change from almost every other place in the game – more Chalice Dungeon than a subterranean Souls zone. I think if anything hurts it, it’s that a chunk of its layout seems to be directly lifted from the Catacombs, and maybe also that it’s not crawling with illusory walls. Small enough to not wear out its welcome, at least.

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smoldering lake and demon ruins were great! had challenges that felt a lot different from the rest of the game. also i feel like there were four or five invisible walls? is that not crawling?

the huge spike-launching thing and the gigantic worm and even the demon guys that pop fireball turrets out of their bellies all felt really pleasantly out of sync with enemies/obstacles found in the rest of the game, and both the wide open parts and the tight doomy knots were satisfying, and none of it felt messy or unfinished like i often feel the comparable parts of ds1 do (i like those parts a lot anyway, for the record)

i also played pretty much all-in on pyromancy my first time through, and that made this section super-compelling for some other reasons - i was less effective than i was in many other parts of the game, many of the dopest pyromancies were satisfyingly found down there, and the whole thing is hidden in a kind of weird way that made me wonder if it was all optional. it was a little pilgrimage just for me and it was pretty hard and i was much more powerful when i came out of it

yeah pretty fun

Oh, I must’ve missed a bunch then.

http://grimsynergy.wikidot.com/big-shoot

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[quote]Translated by NeoGAF users, From president and Dark Souls director Hidetaka Miyazaki said of the series’ future “rather than make another sequel, I think it’s time we take a step to a new direction. Development of a new IP has already begun.”

“There’s absolutely no plan right now for any sequels, spin-offs or tie-ins. But I can’t say for certain the possibility is zero per cent,” he explained. “For example, if a From Software developer come to me five years from now and beg ‘please let me make another Dark Souls’ then I will not rule out the possibility to let my subordinates start a new project.”

When asked about a potential Demon’s Souls remaster Miyazaki said, “We want to try making new things.”

He also confirmed that Dark Souls 3 will have two DLC expansions with one due in autumn 2016 and the other in early 2017.[/quote]

I’d say at least one “Dark Souls: Corrupted Embers” gaiden/sequel from a no-name euro studio to bury the IP, while FROM buggers off and does weird shit again.

ciiircle of laaaaaaaaaaaaif~

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Ah, good.

Huh. Glad they’re taking their time.

Is someone playing with a wizard? I feel I choose the worst of the 4 games to play like a wizard. you can’t cancel when you want to use a magic, is even more dense when you are fighting bosses that constantly attack.

this time my playstyle changes all the time for bosses. there was a time spells became useless compared to pyromancy, chaos bed vestigue is pretty nice, now I have soul spear and everything is alright, more choices, now fighting nameless king and i’m using the moonlight sword and it’s working better than soul spear I think, I still not getting used to the second form, stupid dragon.

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Tentative Personal Area Tier List

GOOD: High Wall of Lothric / Cathedral of the Deep / Catacombs of Carthus / Irithyll of the Boreal Valley / Lothric Castle / Grand Archives

OK: Undead Settlement / Road of Sacrifices / Irithyll Dungeon / Archdragon Peak

EHHHH: Cemetery of Ash / Farron Keep / Smoldering Lake / Profaned Capital / Untended Graves

UNSURE: Anor Londo / Consumed King’s Garden / Kiln of the First Flame

Also, if someone gets a good screencap of a serpentbabby doing a rolljump attack, I will send u $$$

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that’s pretty good, though cathedral should obviously be on the secret SUPER GOOD tier

I liked the undead settlement a fair bit more than the catacombs but otherwise agree

Undead Settlement would’ve worked better for me if Bloodborne didn’t exist. A bit too much formal overlap there between it and Hemwick Charnel Lane. The holocaustic imagery worked better for the latter, too, narratively (overall, and in the implied relationship between Hemwick, the witch’s abode, and castle Cainhurst). Undead Settlement could’ve just left things at the half-arboreal corpses and millilegged caged monstrosities. The level design on its own though is pretty cool – definitely one of the more multifaceted and wraparoundy places in the game.

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Why do y’all like the Catherdral? either it is more open ended than I thought but it seems like there are a lot of weird pointless shortcuts that aren’t the two by the bonfire. One of the last ones you open is the one that leads you to the front door you pass after the graveyard.

Smoldering Lake rules even if it is half an idea. Great Great for wow factor.

The closest I can come to thinking of any weird pointless shortcuts is opening the front door, but I think that might’ve been a concession to players who hadn’t befriended the archer giant and might’ve wanted a different point of access to get all of those items littering the grounds nearby. If that wasn’t the intent, the only other guess I have is that the designers were emulating one of the ways Anor Londo worked, but without an equivalent justification.

yeah smoldering lake is honestly pretty good when you consider how many bad variations they’ve had on that same level and how unlike the rest of the game it is

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Just discovered using the Rapport pyromancy. Hello super easy mode.