After reading how this article characterizes him it sounds more like it was an early sign of Bo’s megalomania. Thought it was the Final Fantasy thing that did it for them but looking it up it seems like they had a whole 4 other games in the works that all got taken down with them. A lot of parallels there to how Starbreeze was managed.
And to a large extent this is defined by the presence and absence of hits. Bo talked to us back in 17-BIT days about Payday funding the entire company and the virgin territory of PC free-to-play, and it was indeed nuts in those days; games with $2-$15m budgets were regularly throwing off multiple millions in revenue a month, making our traditional business plan look like chump city.
The level of micromanagement and pressure only strikes me as half again as bad as a typical studio; the real problem was an unrealistic schedule for Walking Dead.
On the VR investments, those always seemed baffling but my mindset is the small mouse who looks on hardware moments as opportunities to get funding to make cool things, not the one throwing money around to establish a market (I will say I’ve always thought VR arcades are the best case for the current tech, and it sounds like they tried that).
At least we have Machinegames.
I’m not sure that article is very cool
It’s my kind of cool I suppose. I’m sorry It doesn’t meet your criteria. I will do better next time.