Fiddling around with some ideas for a Pac-Man-like that emphasizes speed. I made a prototype that can handle arbitrary speeds (although once you’re moving past multiple turns in one frame, it becomes impossible to control exactly how you want to).
In the prototype you have speed that slowly ramps up as long as you don’t run into walls. I’m also thinking about implementing a sort of “dash” mechanic that makes you go even faster and can destroy enemies, but only if you hit 2 or more at a time.
Would be willing to hear other ideas you think would be neat in a speed-focused PacMan!
(gif is 30 fps but game is 60)
Try it out and let me know if it’s intuitive to control or you find it does unexpected things. I have an input buffer so tapping the keys shouldn’t cause you to miss turns, and hold directions should work like normal Pac-Man.