So it’s sort of working – the hit pauses let you react and turn even at super speeds.
Right now this super speed power is activated at will – definitely need a resource of some kind. Maybe cooldown is the most straight-forward. I considered pickups like Pac-Man, but it’s kind of trivial to get them all if you’re going really fast?
Need that and enemy re-spawning, and then I’ll have something to upload again to see how it lands. Might need to add difficulty levels too because I suspect I might be too good at this now. Since my engine can handle any speed, it was pretty trivial to implement a global game speed multiplier, so it should be easy to make the game slower or faster for different modes.