Burnout Paradise

I owe @Mikey 500 words for this game he gave me but with interest it’s probably going to be more like…

wildly slams numbers on a calculator until the buttons fly off

646. That sounds right.

Let’s get straight to the tortured thesis statement: Burnout Paradise is a game about infinitely destroying your own body for pleasure.

BP really made me feel like a car. There’s this whole city that exists only to support car racing and destruction - sure, there are music shops and drive through fast food chains and ads for razors, but I’m pretty sure that was all just there to justify people’s paychecks. Only the barest hand-waves are made towards this being a real, inhabited city. There are strictly no humans in the entirety of Paradise City (unless you’re riding a motorcycle, but even then the body disappears as soon as you crash). No pedestrians, no crosswalks, only roads, buildings, and a single snarky DJ’s voice to guide me through the night.

So that leaves the cars. I started the game with a junker car that I now want to own more than any car I’ve ever seen in real life. Revving it makes a sound like the voice of god telling me to buy Nitrous. I want to repair this car with my own hands. I love it.

The very first thing I do is go to first-person mode and, surprise, there’s no dashboard, there’s no steering wheel, no cool radio system prime for jacking. It’s just pure road. It’s like having a single, rectangular eye staring directly at the wall that I’m about to crash into.


Burnout encourages me to crash, by the way. Sure, it penalizes me a little bit, but there’s no question that crashing is the entire reason for driving these cars. Right before the crash, the camera will pop out of the car to lovingly watch as my nose (bumper) slams directly into the wall, as my face (grill) collapses backwards into my chest (engine). It’s almost sexual, with its slow motion zooms on the damage and utter destruction of my body (body).

And then I miraculously appear in the road, chugging merrily along at 60 MPH, not a scratch or scuff to be seen. Ready to get destroyed again. I’m already planning my next wreck, picking up speed and watching for big trucks. Veering into oncoming traffic, my heart races and whatever you call those good-feeling chemicals rush through my brain.

Endorphines? Whatever.


You might think I’m exaggerating but I’m not. I feel every impact in the same way that I feel getting hit with a hammer directly to the sternum in Dark Souls or getting punched in the face in Teleroboxer. It’s a sensation that my body is getting crushed, collapsed, ruined, and reborn. It’s somebody walking on my grave, then burying a stick of dynamite in my coffin and detonating it. It’s lovely.

Besides the camera’s pornographic fixation on destruction, there is an intense sense of speed. Hitting a burnout and boosting on a straightaway is about as exciting as my life will ever get, outside of driving 60 in a residential area in my Pontiac Vibe (the bumper is held on by duct tape and the windows don’t roll up anymore). The only thing more pleasant than the speed is the abrupt loss of speed.


I could talk about how this game feels like SSX3, but weirdly soulless. I could talk about how crash mode is buried beneath a zillion layers of weird multiplayer abstraction. I could talk about how the DLC is constantly advertised but no longer available, or why Guns n Roses is now dead to me, or how the rest of the Soundtrack is weirdly abysmal 00’s rock mixed with classical music. But none of that really matters.

In Paradise City, you can choose the lighting conditions under which your body is obliterated.


In Paradise City, there is only going very fast, and stopping very suddenly.


Burnout Paradise is where good cars go when they die. (***1/2)

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I apologize for the ridiclousness of my writing style. This shit was sitting in my brain for a solid month and I just had to get it out with as much grandiosity and pointless verbosity as possible, and then hit post before I had second thoughts. Thanks for reading

:doomdie:

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only abdn review of mine that I’m still reasonably happy with though the individual sentences are way too punchy and don’t flow (and assume too much familiarity with the language of PS2-era games criticism): http://www.actionbutton.net/?p=554

I’ll pat myself on the back for the talking heads tagline though

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I didn’t edit this at all, it’s mostly pure stream of consciousness, so yours wins on actually being coherent. I think this was actually the review that made me not buy the game though, because I truly loved Burnout 2’s crash mode and I could tell that there was nothing in Paradise for me.

But I was wrong! It’s the worst sandbox game and the worst Burnout game, but it’s a great Car Crashes of Modern Cinema simulator.

I really enjoyed writing this, I’ve got to write more stuff in the future. I love finding a single point and grinding on it until it’s a weird little nub. And ignoring everything else.

Am I Modern Games Journalism yet?

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something something Ballard something

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I love this game so much and I will never find that one last piece of map for the achievement because I am too busy going too fast

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Game made me unironically enjoy an Avril Lavigne song

something something Carmageddon something

GTA Online has a menu option to Kill Yourself for $500. (The cost is presumably to balance the effect that it respawns you in a random nearby place.)

Doing so causes your character to place his or her pistol to his or her temple and pull.

If you are somehow out of bullets, he or she will take a pill instead.

It is thus canon that all GTA Online characters carry cyanide at all times.

Forgotten Burnout Paradise competitor Flatout: Ultimate Carnage had drivers that didn’t explode into gore or anything, but they did get thrown from the car and ragdoll all over the place.

That game was pretty good.

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[quote=“VirtualClint, post:1, topic:1693, full:true”]

[/quote]
deserves a blood potion there already. Would have added more, but whatev, hereby I personally want to rely my thanks for that post, enjoyed every line.


I should have loved BP exactly for what you described here - it celebrates crashing in a grand way - if only it wasn't for all that EA weird input that fvcked with what Burnout was known and loved for - the most pleasant way of crashing into oncoming traffic, walls, buildings, objects, the world in general. I never got into B3, and decided to give it a last shot w/ BP, and albeit having some fun *going fast*/stopping prematurely by sheer force, the aggressive advertising made me loathe playing it after such a short while that i went away and never looked back.




Considering how carmakers currently seem to prohibit gamemakers to crash their valuable assets™ (or so the urban legend goes, since Forza 4 toned down the damage-levels that cars could obtain), it’ll be up to GTAs et al to provide us petrol-heads with that cathartic way of enjoying our innermost desire for watching cars being obliterated and reborn anew instead of being hauled away to a junkyard for good due to aging problems/rust. #guiltypleasure

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Thanks for the kind words!

I would love an open source GTA just to see what kind of bizarre games people can come up with in their simulation of a city. Does GTA V have awesome crashes like Burnout? I’ve never really played it.

unfortunately no, their crashing is fun, but not quite as devastating as your example(s).
unfortunately i didn’t take any pictures (man, that PS4-screenie-thing really is a great asset, the more i think about it)

I’m playing this right now and I agree with this video a hundred per cent

I think this is one of the best and most important open world sandbox games ever made

I can agree ‘most important’ but I don’t know if I can sign on to ‘best’. I sure spent a lot of time doing those stupid social challenges with randos tho!

Yeah, I can live with that. Progression is pretty slow… In other Burnout games you’d get unlocks like every race. Here you need to upgrade your license and it quickly becomes something like “win 14 more events (races and the like) to unlock one new car.”

Finding cars to unlock out in the wild is super fun though. If you perform a takedown on certain cars you get them delivered to your junkyard and can drive them yourself. I find that a really cool mechanic and the cars in question aren’t hard to find. You just look for someone driving erratically and fast and you go and smash them up.

So yes, one of the most important but maybe not one of the best games of its kind. I’m still enjoying it though

I don’t suppose the internet people are still playing, which is too bad because the mutiplayer was pretty interesting. You could choose one of the ending points at pretty much any time and everyone would just race to it.
Eventually everyone would take broadly the same route (using one of the freeways/that railroad bridge), so I guess it was actually just like driving around the city you live in.

The reason I bring it up, though, is because part of the game’s whole deal was the three different types of generating boost for cars. In the multiplayer, I started out winning a lot with the starting car (I was playing on a CRT and probably playing mostly against people on CRTs, and having a slower car where you can see things coming is better than having a faster car where you crash a lot), but eventually I switched to the car that doesn’t have boost at all and I honestly don’t think I ever lost with it. I’d crash like 5+ more times than the other drivers, but having consistent speed beat out all the different mechanics for boosting.
The stunt mode was pretty silly too, because everyone’s combos would be 30 minutes long and people would just quit after they dropped theirs. Much like in the single player, you’d just hold a combo and go from the 3 or so places with a lot of jumps, over and over again every single time.

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Played this again yesterday.

It’s still great.

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