Yeah, and that’s definitely Microsoft’s strategy, it’s why they’re not showing exclusive games, and it’s even why they’ve given it such a confusing name. They want people to be thinking of it like the problems with the Wii U, they just want their answer to be, “sure, all your games will work with your old system” instead of the reverse.
And it’s why they need to establish the technical supremacy of the expensive model, because it’s the same purchase model as the Xbox One X/PS4 Pro – the promise is that existing games will look better, not that you can play new games.
which is theoretically an open goal for Sony to do something more to differentiate themselves but even the VR and dreams stuff is already on a logical upswing
Yeah, it sets them both alone to execute their strategy, but I wonder how much Sony has been hampered by PS4 not quite tailing off in time – they’ve still got to run FF7 Remake, Sucker Punch’s samurai game (seriously look up the Google Trends on this game and look at how poorly Sucker Punch’s magnum opus is going to fare – they have to be counting on Sony’s first-party sell-through to save them like it did Days Gone (I can’t believe Sony let them ship with a name like that, it’s murder on internet searches)), Last of Us 2. What will they have ready to go for PS5 now that these games take 4 years to make?
Speculating that maybe only Guerrilla has something like Horizon 2 potentially ready? Sony Japan hasn’t really been able to put out system-sellers in a long time and hopefully Sony is happy to let them do stuff like Astro Bot to push side projects.
So this is as simple as saving the RAM out to disk for a set number of games and then reading it out when you resume. I wonder if it’d be possible for a PC client like Steam to do this?
basing that mostly from when they failed to notice vanquish pc was tying damage taken to framerate and needed patching
they also never seem to play anything beyond the opening 30 mins
I guess I should have said “everything but what’s happening on the screen looks simulated”. Like why not just have a real tv on a real table with an actual person sitting there pushing real buttons and stuff instead of whatever they decided to go with here with their “dark room simulator powered by Xbox”.
Digital Foundry’s focus is more on graphical fidelity/tech/raw numbers than game mechanics or overall game quality, so I think both those criticisms are pointed at something they’re not really trying to be.
games can/often do have significantly more complicated and demanding environments after the tutorial area
there have been a couple of instances of me watching their stuff when i’ve been a bit shaky on if my midrange card could run something well, seen the team at the foundry say yes that’ll be a locked 60 and that being the case; for the tutorial area
(i’m not massively invested in this stance honestly because lol youtubers but i do kinda raise an eyebrow when i see what a sacred cow df has become)
Microsoft: The next Xbox will be faster, more powerful, better in every way, letting you play better games, faster.
Public: but in EXACTLY WHAT WAY?! We want DETAILS!
Microsoft: ok fine, here’s the numbers
Public: LOL fake made-up moon language
I gotta wonder if they considered making the sucker punch thing a PS5 exclusive launch game at some point just because it feels so obligatory in every other respect
PS5 launch lineup will literally be all the big PS4 games releasing this year but they’ll talk up how much better they run or how much higher frame rates you’ll get.