bulletin witch

Konami just needs to make a AAA Pixel Puzzle Collection.

looking at the code in ELEMENTS.PAS, i noticed that ElementTigerTick calls ElementLionTick

basically, this means that tigers are just lions with guns

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here is someone reporting on it:

https://gamerant.com/sony-buy-metal-gear-silent-hill-castlevania-konami/

feels fake but I can kind of imagine it making sense.

I don’t trust gamerant for dank.

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i hope they try to combine them all into one game…snake has to infiltrate dracula’s castle, which has mysteriously reappeared outside the sleepy town of silent hill…

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“Pyramid… Head?!”

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Playstation All-Stars Subspace Emissary

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the wai wai world reboot we’ve all been waiting for

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Sounds PASSE

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here, have 30 minutes of hardware/software babble with your breakfast/lunch:

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Kind of wondering when Sony is going to start talking about PS5.


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I don’t quite understand the point of a hardware reveal without, you know, games or tech demos to illustrate what the numbers do

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horny for those big numbers, gotta get that Hot Obelisk numerical data so i can think about how much Polygons and Games the Black Brick can handle

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me holding a gun to an xbox: tell me how many flops you big fucking brick

xbox: can you feel your heart burning? can you feel the struggle within? the flops within me are beyond anything your switch can make. you cannot play me in a way that matters.

me cocking the gun, tears streaming down my face: I’M NOT FUCKING SCARED OF YOU

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digital foundry sux

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I indulge a very specific type of nerdery through them, and they’re very good at that, but that culture should remain buried in a specific ‘popular engineering’ subsection of my brain

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I think what the specs probably add up too is a lot more polygons that may or may not even be visible to the layperson, and some hypothetically cool lighting effects that they won’t actually be able to run in actual game circumstances because there’s probably a reason they demoed it with Minecraft instead of gears of war.

But I’m really cynical about tech specs improvement these days because it just seems to accomplish little other than making the kinds of games I want to actually play more financially prohibitive to develop, so I could be wrong.

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we already have a fairly good idea of what you can do with 12 tflops, and I’m not sure the CPU improvement is super meaningful as CPU calls in 90% of games at this point are mostly a measure of how inefficient your game engine is

I do basically consider this the end of meaningful console generations, but it’ll still be nice for consoles to do what current post-2016 PCs can do in terms of asset streaming and VR resolutions and so on

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That’d be an interesting hypothetical to test; if we didn’t move tech forward, would game budgets increase along the same trendline?

Certainly generation jumps used to inspire huge budget increases but 360/PS3->Xbox One/PS4 was much smaller and we’re not anticipating a jump this time at all. However, game budgets have kept growing at the same 10%/year rate in order to compete with other games in the segment.

At this point, I’d say budget growth is largely due to competition within the AAA space and the same hit-driven market that shapes Hollywood’s mega-blockbuster budgets.

And on the flip side, this past generation has really seen a comfortable gap of ‘good enough’ tech that the midbudget games can look decent (enough to sell) even as they look a decade old – something like Remnant: From the Ashes looks like a late-gen 360 title in a lot of ways but also in ways that don’t affect how people enjoy it. I think we’ll continue to see “stock Unreal/Unity” as an acceptable looks, which really does lower the price on development.

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