bulletin witch

have they really made a new yakuza game every 6 months for 15 straight years or does it just feel like it from the outside

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It’s me, I’m the one who gave up on Yakuza 7 the second the combat was reveals and I have zero regrets about it. Random battles are soul cancer and I regret most of the days of my life I wasted on turn based encounters much more than I do the days I wasted on action based ones. One of the happiest days of my gaming life was the one where I realized I don’t have to subject myself to them anymore if I don’t have to and it was one of the best decisions I ever made.

That said they made a million Yakuza games, I don’t mind that they decided to try something different in one of them.

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They’ve averaged less than one a year, but Sega sat on them for US release and now we are getting a glut of them really close together. Like the wait between 2 and the mangled version of 3 in the US was a loooong one.

they made a bunch of Yakuza games and that Fist of the North Star game and the one Yakuza game we can’t talk about because it’s too Japanese for us and motherfucking Binary Domain Feat. Big Bo

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They made two yakuza games that were too japanese for us

no one buys PSP games though

kenzan was ps3 and ishin was ps4

well, that makes 3 then

Binary Domain is very good the robots break apart great.

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I don’t think if I had never stopped shooting that robot gorilla it would have ever broke apart to this day. sometimes I think I’m still in that room shooting that gorilla. some durable fucking robots in that game

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I loved how Yakuza 6’s fights were mostly brief and trivial so seeing a turn based system introduced into a series that would be better with almost no fights at all makes me nervous.

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You can call a lobster on your phone as a summon assist. It’s gonna be alright, Bachelor.

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Crawfish.

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Whatever, I am from Ohio, we have like five things that live in our water: four boring fish that are only used for deep frying and zebra mussels. I don’t know sea life.

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All I do know is that you make friends with some sea life and it bails you out in fights after answering your call, so game the fuck on.

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it would be wonderful and refreshing to have a yakuza (or like yakuza extended universe like judgement) game with zero combat. the turn-based dragon quest-inspired battle system actively makes me more interested in this entry than the previous ones but it would be a neat move to cut it entirely and instead place more mechanical pressure on everything else going on.

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It’s a good thing somebody is making a game that’s just like Yakuza but better cuz there’s no violence but way more collectible dirty magazines.

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Please don’t @ me with a screenshot of that last post after my game’s finally finished and it plays more like Sakura Clicker than anything actually good.

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yeah this is my only real concern. jRPG battles absolutely can be great, but not so much if they’re trivialized, whereas action games have more leeway there.

The good news of Yakuza games has always been they have had difficulty sliders, so if you don’t want fights trivialized, that is an option (and even can be fun in the current games, which have some decent mechanics in their fighting engines if you want them to).

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