February 18th.


disembodied hand horror
Can’t believe they haven’t made Rayman VR yet. Or Addam’s Family, playing Thing.
I’m wondering if the bobsphere will slam into my face and make this noise
the real bob’s game
getting flashbacks to Bit Trip Beat on the Wii
this looks incredible
this is VR’s true killer app honestly
April 3rd.
It’s cool how female AAA protagonists are converging into grimy-brunette-tanktop-girl like the men have into beardy-brunette-sunglasses-dude. Finally true equality.
Art style’s nice if not that freshly striking (yet), looks a solid blend for the genre. You can kinda see the best parts of 2B and Noctis movement sharpened up. Tight combos like :58 don’t suggest anything wildly new but there’s something to that timing.
Besides satisfactory chunk n chop, I’d love to see them trace a bit of Sekiro’s way and require more enemy “in your facedness”. A few less combo sponges. Spacing and evasion often becomes too easy in wide arenas, so it’s a right threat letting them close their own gap. Wishing anyways, I’m already there for most Plat and deep action slashin’.
I had no idea that was coming.
Seems like its a ways off so, lots of time to improve. Right now it looks like it plays like a twist on DMC5 Nero. But it also looks like there are multiple characters.
Visuals are underwhelming. I thought it was maybe a Switch version we were seeing.
It’s early on so a lot remains to be seen, right now an ok amlagam but enough to keep tabs, could become very promising. Yeah I imagine those silhouettes could be other playables.
From what I can see it kinda looks like Platinum trying to mechanically deliver on the things they had in Automata but for a more distinguished action game. The floating energy swords look like they might be mapped to their own buttons or be an actual resource to gauge for certain combo routes. 2B/9S also had a zip wire but it was one of those skills that had a 30 second cool down so it was less of a tool and more of a flourish. I certainly want to see more. From the title card at the end I’m assuming this’ll be a co-op kind of game.
How am I supposed to play this after Devil May Cry 5?
I kinda don’t care, more interested in whatever yoko taro is working on next
It’ll be great if he works with people that can support a legit Good production quality again, too

