bulletin witch

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Inzane

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Just keep running. Bethesda will buy it all

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and that’s a good end

This is so key and is so frustrating to run into every time you think you’ll get more tools to play with:

"I remember this funny moment where we were doing Dishonored, and I asked my lead programmer how many characters I could have in combat. And he answered something between five and six. I thought well, okay. It makes sense. The AI is what it is, and we had characters with 10,000 polys or whatever they were. Fast forward four or five years, we’re doing Prey. It’s a new engine, new technology, new hardware. I’m back with my lead programmer, same question. How many characters can we have? Maybe five or six. The only difference between one generation to the next was that the budget had doubled, and because the budget was doubled, it goes into more people, instead of taking three months to make a character it takes six months now, there’s more optimization that is required, more of everything, every detail, making sure the eyes are perfect and the sun shines the right way.

Art fidelity eats everything

Through naiveté we had ten times more reactive physics objects in our $2.5m space shooter than in any AAA game, because we didn’t know the secret tricks to avoid simulating interesting things

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Maybe it turns out people just value beauty more above all else. The pretty ones are always dumb.

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if they valued beauty they might actually care about focused and inventive art direction instead of aesthetically incoherent but technically impressive simulation work for their flashy consumer product

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Van Gogh wasn’t appreciated in his time either.

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it would have been so sick if he had ray tracing

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it’s so funny to read this because arkane’s work of the past decade has stood out among AAA big budget games as being relatively experimental and exploratory and attempting to still create interesting experiences mechanically beyond the usual boilerplate single player experience.

all the more reason for them to want to break out of their AAA shackles I guess but I feel like they are shortchanging their own accomplishments in this interview

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You hear it so often, “I wish we hadn’t grown bigger than [some number smaller than 50].” I imagine with two studios and bigger budgets Bethesda is nudging them towards (as a result of the death of the midbudget realm they occupied), and they got tired of not touching their keyboards for weeks on end except to review emails and functioning solely as a conduit of information between balkanized, overgrown production silos,

not that I’m jealous

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i’m telling you - no game bigger than what fit onto a gba cart is a Good Idea

3d be damned

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A friend of mine just released his game on Steam and Switch!

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https://www.eurogamer.net/articles/2019-11-22-sources-resident-evil-3-remake-in-development

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I thought no one liked RE3

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I think its a great concept, though. Which could be expanded in a remake. And I wanna see Nemesis with new graphics tech.

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This is literally the first time I’ve heard this.

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it being more of an RE2 derivative than any other mainline RE sequel in the first place does make it more of a shoe in I guess

I feel like I’ve only heard that people prefer code veronica and view RE3 as kind of just an incoherent retread of 2 but I mean, I haven’t played either and I’m also a dumbass

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