The $40 price point is heavy when considering the following context:
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TF2, which came out almost nine years ago as part of the Orange Box, retailed for $50 (I believe it was a bit less if you pre-ordered) and also came with HL2, HL2:Episode 1, HL2:Episode 2, and Portal.
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Said direct competitor is now free to play, as were Blizzard’s previous two MP-only offerings, Hearthstone and Heroes of the Storm.
ArOne is correct, though - I can’t find anywhere where they actually came out and said ‘free to play’, I guess it was just a heavy assumption from the waiting community, given the above context. Rather than edit the original post, I’ll just leave it there to be wrong in all my glory!
And you’re right in that it’s not a lot in the same way that like… Battlefront is a lot. $60 for four maps at release and an additional $50 for the Season Pass. I dunno, maybe the era of Steam sales and free to play multiplayer has spoiled me. I just expect at least some sort of included single-player experience when I’m expected to pay near retail price.
Back to the game itself, I actually like how they didn’t make losing feel like a total drag. I was worried with the XP system that winning would be so heavily incentivized that people would just be salty nonstop on the losing team. Outside of a first win of the day bonus, though, winning only snags you something like 20% more XP. And if matchmaking shoves you into a ragequitter’s shoes mid-loss, you get a big old bonus to boot. Then at the end of the match, losing team players can snag Play of the Game (not that that means anything substantial) and players on the losing side are often up for voting as player of the game! They did a fair amount to ease the pain of a loss, although maybe it only feels this way through the lens of moba experience.
I also like that Ultimates aren’t a free win button, as the preview videos made them seem. Roadhog in particular makes for hilarious cancelling of poorly-used ults with his hook! Die die dHUUUUURK. It’s High NHUUUUUURK. Justice reigns frHUUUUURK.