Having put more time in I have to say I’m still liking it. But I think just playing with randos is gonna get old fast if the general community doesn’t learn to work as a team rather than trying to treat this like a deathmatch.
Everyone seems to just run off and use the objectives as a skirmish marker. While that will happen. I often waited a moment for the team to correlate and laid down some damage, not going for kills but harassing/ buttering up, and nobody would follow through. Or I’d play as a tank and hold the line and watch people run off from the payload rather than defend it. Worst I was simply healing the Rocket lady (Phara) and the player just jetted off when someone came close and started shooting us, leaving me the healer to die, to one person. BLEH. GET UR SHIT TOGETHER SCRUBS. But the few times I hook up with people who seem to have a clue, it runs like clockwork and feels great in a way I haven’t seen any game do before.
Beyond that though I kind of wonder about the characters in this game vs TF2. Breaking down Blink doesn’t take long. I do suck with her, so I’d love to hear if anyone found the golden strategy to make her work. But her Blink works just like you’d expect, However you can’t really use it in pairing with the rewind while firing. Meaning you can’t burn your special to lay down some sick damage on one character which would seem to be the obvious conclusion. I can’t imagine that would be ‘unbalanced’ either that would be a TRICK to pull off and 5 seconds later you’d be vulnerable.
Beyond that she doesn’t have a double jump/ have the ability to to blink upwards. Meaning while she can move fast, her options aren’t as dynamic as they could be. Which really limits the options available. Especially when a lot of other characters seem to be able to get to a lot higher ground/ droping down with Tracer seems to be a missing option.
Kind of makes me wonder about the skill cap in general. So far I think reaper has the highest potential.
My friend thinks Solider 76 is unbalanced. I don’t agree but he does have a stronger case than I’d like to admit. He’s quick, sadly the run with shift is one of the better options in the game, no cool down. His heal is actually solid. The rocket blast great damage and ok push for basically no aim. But holy shit. He’s a rile in a TF2 game. Super accurate, high damage, stupid good range with a little lead he can kill widow maker at a good distance fairly quickly, reload and polish off someone else. I think he needs some tweaking. A slower reload, and more bullet spread would put him in the right place.
While characters like Bastion and DVA dont’ seem to have a lot of depth either I don’t mind as much. They have a role and boy do they fill it. Mobile turrets one who soaks damage and one that can be a point of contention for the other team. I see greater potential for the game here where characters have a super clear role with super clean controls and people work together around this.
Can anyone figure out winston? I want to like a gorilla with an overzealous tazer. But the damn thing is about double melee range? about as far as hanzo’s sword I think? and he can drop a stupid bubble? That’s it? I’m positive I’m missing something.
To @ArOne 's point about the sound design atop of character location I think the more present problem is damage detection. While this should be visual as well. I find Symmetra’s turrets have killed me as I’m standing still because I didn’t know I was taking damage. Too weird. It’s fine if i approach them from the front, I see a beam. But if they hit me from the back, I hear nothing, and that’s just not ok.
The most baffling lack in this game is the lack of characters. I would of thought they had enough, but rarely do I see a team fill out without some warning about something lacking. If nobody is palying Widowmaker you are ‘missing a sniper’ which seems silly, one character is supposed to be used every round by at least one team? Often on defense they say you need a builder. There’s two. Along with the fact it often yells that nobody is playing a healer, because who wants to play the healers in this game?
BLAH. That’s my thoughts right now. I know I’m focusing on the negative. It’s less in my mind ‘problems’ rather than where I can see this game grow.