Second night in a row giving up while trying to climb up the train cars on the side of the mountain.
i hate the big circular sand room dawg. oh my god
I have a crush on moose
i did this but had no idea where to go next
There is a way around the train, but I am stuck trying to get beyond that. It really doesnāt seem like thereās an easy way up the rest of the mountain. Even though Iām tantalizingly close I have to call it for now because itās late and Iām really frustrated. ALL YOU HAVE TO DO IS USE YOUR HANDS NATE. JUST REACH OUT AND FUCKIN GRIP SOMETHING. WE COULDA DONE THIS BY NOW.
Thereās a cutscene in the train where nate picks up and his dad calls, and heās like āhowās your grip strength?ā and I just yelled at the screen while nate pouted.
I have got to the ice cream but not attempted to get the trophy for bringing the ice cream to the tower yet. Iām kind of paranoid because you only get a finite number of tries but I should just make the attempt and live with the consequences if I fail. Thereās always the next run.
I want to platinum Baby Steps.
i might replay it to do all the stuff I ended up missing. I also wanna write a bigass blog post about the themes of the game, from what Iāve been able to find.
I am in the⦠fourth? segment. It feels like I am looping perpetually between the outhouse pool, box hell, the vase guy, and the donkey tunnel; several times Iāve gotten confused about which direction I need to follow particular paths to get closer to my destination, so Iāve visited and revisited each of these landmarks like five or six times in the last few hours. All of the mountainsides are starting to blur together in my memory. I started a second save after I broke the heirloom vase, but I returned to my original file after trying and failing to reach the second campsite for an hour. My biggest weakness right now is consistency: on average, Iām pretty good at ambulation, but I wipe out a lot more than I ought to in circumstances where I should be taking a lot more precautions.
I love this game.
that segment i was stuck in for ages, i looped around a bunch before finally making it out, but itās tough and not very straightforward
Was sorta unsure as to whether I wanted to get this so Iāve been watching some videos online of people playing parts past the demo to get a better sense of whatās in storeā¦
It has been really funny to see a bunch of aggressively heterosexual Gamer⢠types pick this up, all excited for the latest āsuffercore" from the āmeme masterā Bennett Foddy (the impression I get is they were part of that initial wave of people streaming Getting Over It), and committing themselves to 100% completion by seeing every cutscene and collecting every hat only to have their efforts rewarded with a gratuitous amount of full-frontal male nudity and being forced to play some confessional bitsy games that explore the main characterās insecurities ā chefās kiss ![]()
The bit of this that most intrigues me is the narrative stuff revolving around Nate but Iām a bit worried later areas lean a lot more into the steep difficulty of Getting Over It. I enjoyed Getting Over It at the time but I was kinda enjoying the lower stakes of the demo and how much more meditative it made everything by comparison. Was hoping it didnāt just devolve into more of the same but maybe thereās still a bit more to it than that?
Might just hold off on picking it up straight out the gate given the slightly higher price point (Consume Me has also been on my radar, too many intriguing games and not enough money!!)
the thing you have to remember about foddy is that heās posted on selectbutton.net
Hi Bennett!
Bennett if youāre reading this this is your best game since QWOP (I couldnāt get into Getting Over It sorry). You and Gabe and Maxi are a good team.
I ended up watching a stream of the first half and I am pleasantly surprised at the direction the plot takes. I was kind of worried that the humour just remains one note, but I like how dark it gets. Surprised at it being a retelling of The Land of Toys from Pinocchio and toxic masculinity pressuring a man into doing anything but asking for help. Nate wishing to die was genuinely sad.
High difficulty as a means of proving oneself and avoiding asking for help to a point of self-destruction. Nate calling the only person who is less able than him a beta male. Thereās so much bullying everywhere and it feels interesting as a game that finally connects difficulty to that surrounding culture, particularly since it is just men who do this.
The friendship with Moose is also surprisingly sweet.
I might try and revisit this at a less busy time but I donāt think I have the patience or handpower to do a full playthrough. Respect for the project though.
Breastmilk mountain.
This is basically where Iām at with it too.
I really wish there was a version of this thing that let me engage with its themes without also forcing me to develop some form of RSI in the processā¦
Gameās been out for three months and I only JUST realised āJiminyās Cricketsā is another glaringly obvious Pinocchio reference
![]()
Finished Baby Steps a few days ago. To me, basically, the game gives you those elements that open world games so often promise - journeying, discovery, mystery, risk, investigation - but which the majority compromise out of fear of displeasing players. The game feels like a perfect summary of (and opposition to) the Ubisoft-ification of open world design in last decade and a half.
I was genuinely surprised they went so hard into the cringe-comedy motion-capture cutscenes, given how carefully scoped Getting Over It was. Apparaently Dr. Katz - an animated comedy from the 90s with heavy improvisation - was an inspiration:
They were deliberately designing for streamers this time around, which turns out isnāt the worst plan for making a high-stakes game with interesting suprises. The way the world wraps around horizontally is interesting, are there precedents for this in a 3D game?
I like that itās fairly bawdy for a game of this scale, in a way that is more interesting than, say, a Dragon Age āsex sceneā. I remember walking out of a screening of Tsai Ming Liangās film The Wayward Cloud a few years and thinking how few commerical games even try for something so balls-to-the-wall (pun intended).
P.S. For the record, every shame Nate experiences is his own fault, my gregarious Australian sodomites have nothing to do with it! ![]()
Increpareās upcoming game Oeuf looks might be a Foddy-like, though seemingly more chill:






