Wow, I completely forgot about this game. How was it? I remember having the impression it was like that Wolverine game, an alright b-game. But pour one out for High Moon Studios, subsumed into the Call of Duty treadmill.
Itâs kinda dire, compared to Wolverine, but sorta like it in a lot of ways? Heavy emphasis on health regen, but the melee is clunky and the shooting ainât great.
But good lord it is extremely, uh, the comics style of Deadpool. So, yâknow, released (or at least re-released) in time for the movie, but the humor is some real âhaha so randomâ garbage.
I dunno. One of those games lost to delistings and going OOP, but not really one anyone is likely to miss.
But yeah, poor High Moon
Very cool auto-aiming
Hereâs a case where auto-targeting slows down my reticle so I canât actually line it up with the enemy while either of us are moving, but also wildly swings the moment the enemy isnât in my line of sight anymore. There are granular options to adjust the how strong different parts of the auto-targeting work, but these are the defaults.
But I am very glad they decided the laser should get the shrinky-dink focused equipment, so you can proc it much quicker than anything else since itâs a continuous stream of hits. Probably the first time I felt like you could effectively rely on a status effect instead of you only applying status chances at the end of long combos.
I know that none of the writing in this game is, uh, stellar, but goddamn does this game do one of the biggest things in games that I hate, where conversations will trigger based on your location, and then get interrupted or dropped altogether by something happening/the next conversation it wants to play.
Did that Iron Man mission where you fly through the canyon (and are told that you better hurry!!), and itâs just Tony and JARVIS getting into these snarky conversations that constantly get cut off halfway through as they start their next snipe session.
AAA games have taught me that the moment someone starts talking you should stop walking so you donât miss dialogue by progressing too quickly.
Sometimes if enemies get knocked into the air they donât always return to the ground right away.
A weird interaction where I grabbed an enemy with Kamala and it got hit with Captain Americaâs shield at the same time, preserving the momentum he got from the shield when I throw him afterwards. (His shield applies the funny red effect to enemies.) Edit: Either that or Hulk might have thrown a giant rock right as Kamala slammed the enemy? Iâm not sure anymore.
I too do this, I have been thoroughly trained. What degenerate behavior
You stand in place for 30 seconds listening to a conversation, and then walk through an empty area for roughly 30 seconds because the area was designed to be walked through while listening to a conversation.
I read about this on another forum and had to check if it was real, and it is. This game actually has an elemental weakness system that isnât mentioned anywhere but one of the many possible loading screen tips. But itâs somehow just as weird as everything else about this game.
So the 6 elements in the game are effectively just 2 elements, categorized based on color temperature? Color temperature of what though? And why are so many status effects effectively the same thing? And apparently Cosmic was in the open beta last month but isnât actually in the final release?
Also could I get an explanation on the perk descriptions? Is there a difference between dealing elemental damage, deploying a concentrated wave, causing a flare, dispersing a field, causing an explosion, etc? How much of it is flavor and how much of it actually means something?
And another thing, this tool tip says red attacks canât be parried but Iâm pretty sure Ms. Marvelâs tutorial said she could? But Iâve never gotten it to work, so is her tutorial just wrong? Did something get changed and her tutorial never got updated?
I read this originally as âPlasma, Patrick, and Cosmic status damageâ which made me think that more elements in video games should just be A Dudeâs Name
Everything changed when the Jeff Nation attacked
Sometimes it doesnât matter if you stand still while people talk because the game will glitch and get mistimed.
Or it just skips the conversation entirely.
Also afterwards for some reason some sort of smoke effect I assume from the elevator got stuck to my feet and I looked like I was playing NBA Jam.
A robotâs eye laser effect and got stuck and wouldnât stop spewing out like Cyclops from X-men.
Half of the time Kamalaâs wall slam attack doesnât impact properly and she wipes the walls instead.
Oh yeah, one of those earlier phantom lights I posted was actually a game mechanic that just looked like a glitch. Sometimes a weird light will start circling around you and if it impacts something it explodes. In this case I get a weird white light that looks like the detective vision objective compass and then a purple light that just looks like a loot drop effect. I can re-create it but I canât figure out what exactly enables it.
It must be one of those elemental perks but it only triggers from this one kick Power Attack and not my other Power Attacks, and even after changing all of my equipment I was still able to trigger the purple light thing. Very weird. I canât even tell it exists in the middle of battle and if it actually does anything. It honestly looks like a placeholder effect.
Pretty sure you had to pay like 5 bucks for rad stuff like this in MapleStory
I never thought Iâd be wishing a game would give me cosmetics so I can give my characters dumb looking wings, chest tattoos, and fire effects around my feet.
Seriously, what is this light? I wasnât even playing the same character this time. Maybe itâs a secret teaser for a multiverse event. Reality is glitching.
I wonder what the chances are Crystal Dynamics was still trying to figure out some of their core gameplay concepts by the time this got pushed out for release. It would explain why so much of the game design is at odds with itself, and also why there is so much contradictory help text.
When enemies attack you, they have a special effect to warn you that can be either blue, yellow, or red. As explained in one of the loading screen tips, you can dodge or parry blue and yellow attacks but red attacks can only be perfect dodged (dodging right before it hits you). With the way the game auto-scales it difficulty (which probably merits its own discussion as to whether this nullifies the entire purpose of increasing your stats), youâre mostly seeing yellow and red attacks. So the blue and yellow feel a bit redundant unless the yellow is there just to show you it might do more damage. If you have some sort of guard ability that drains your special meter, maybe the yellows drain more special meter?
But when you play the character tutorials, Kamalaâs, Hulkâs, and Captain Americaâs tutorials specifically point out that red attacks can be countered using those characterâs particular parry abilities. Black Widow, Thor, and Iron Man have their own parry/counter abilities, but their tutorials make no mention of them being able to be used against red attacks. So it feels like at some point the characters were getting classified based on whether or not they could parry the unblockable attacks. Basically some characters would have been effective at staying in close quarters even against strong enemies while some characters would be focused on ranged combat or evasive maneuvers.
But of course, thatâs not how it actually works in the final game. No one can counter red attacks and every has to perfect dodge them regardless of their play style, as stated in that one loading screen tip. So this is obviously something that got changed recent enough that not even the character tutorials could be updated to reflect it. With the omni-presecence of red attacks some way to deal with them would definitely be useful, but maybe CD werenât able to get it balanced such that it wasnât blunting the threat of red attacks completely by the time they had to release the game.
The first big patch is deploying.
The game is saved.
as with a lot of these live service type games, i feel like if it isnât completely ruined by MTX and exploitative decisions it might be worth playin in a yr or two