I should preface this by saying that I haven’t played Origins or really any Ubisoft open world game, ever. I tried some Far Cry games but never played more than 2 hours of those. So this will seem much fresher to me than to someone who’s burnt out on these games already.
This probably will be my personal triple a videogame odyssey, yes
That’s what I’m in it for as well. I mean, I spent a fair couple of months of my life living in Athens and, basically, I want to know if Kassandra’s Greek Odyssey is as shitty and miserable as mine was!
So far the story seems legit interesting and exploration is fun. I spend a lot of time ogling the vistas and snapping pictures in photo mode. This is the kind of stuff that dragged me through FFXIV as well. And DQ11 has a lot of it too.
I explored the entire starting island because I wanted to, not because I felt compelled by checklist. I did almost everything – didn’t collect a few doodads because I’m not anal like that. I enjoyed every minute of it so far. I think what sells it for me is that I like the characters in this game. All the quest givers, you know.
There’s this one lady who wants you to retrieve a shipment of wood that got stolen by bandits. She’s kind of bossy about it, even after you agree to help her. She says something like “and now get my wood!” to you as parting words. Kassandra then turns around and you have the option to say “be patient” or “be quiet”. I did the latter and that choice had my character totally stepping to the lady and intimidate the shit out of her, like, “I’ll get your shit and now shut the fuck up about it, will you” She got scared and said something to the tune of “okay, okay, I know you’ll do it when you get to it.” I really liked that!
There’s also a town that got burnt to the ground because some kind of plague was spreading there. You arrive as some soldiers (and a priest, I think?) are about to kill the last remaining family. The problem is that they couldn’t cure this illness and killing everyone was the only option to keep it from spreading. You listen to both sides, the soldiers and the pleading family. At first I thought, of course I’ll save these people, they’re probably not even sick. But then they said something like “we’re not even that sick” and I was like hmmmm… Do I want this to spread to all of Greece and kill thousands? I actually felt conflicted and ended up letting the soldiers kill the family. They had two children. That choice felt more than rough. (the game has enough sense not to show you how they are killed, however) That had an impact on me. And add to that that the little girl who’s looking up to you was watching the whole scene and then asks you why you didn’t save them. One of the kids was her friend. I ended up explaining to her that sometimes good people die and you can’t do anything about it. I felt like that’s obviously true, especially if they were sick and would have died of that illness anyway, and at the same time like I made a horrible mistake and was just making myself feel better about it now.
So yeah, the quests can be really interesting.
This game is definitely trying to be The Witcher 3 more than anything else (should have called this thread Asswitcher Odythree)