Oh, see.
can i at least knock their inability to move on from a .net version with a literally broken GC
i mean, theyâre trying, but itâs facepalm inducing.
(Unity the graphics engine is fine. I have my doubts about Unity the game logic engine, really.)
yeah the mono parts of unity are like a dirty secret
Like Ian McEwanâs atonement
no
I tried it for about an hour and it was great (menus are super convoluted, but for some reason that is not irritating, just an additional obstacle), but itâs hard to tell how much content there is because I spent most of that time dying. The writingâs solid, which is mostly why I kept going back. It is worth a try.
Does a dark room count?
has anyone made a survival game where itâs impossible to kill other players?
Itâs survival horror where the real monster is man.
This genre might also be called reality sims, right? For some Hobbesian, primal version of reality. The implied goal to simulate the whole of reality explains the overreaching inclusion of any and all mechanics. And the way they make drama out of interactions between players (in an environment manipulated to bring out assholishness) reminds me of reality TV.
also the meta of these games always ends up being âfind the fastest way to game the system to collect the most important resources the quickestâ every time you die / respawn without any equipment.
death is generally only not a gentle lilting breeze on the face for beginner players Who Donât Know A Fuck and afterwards you know where everything is / how to acquire it
where is a kick starter for a modern revival of the Wolf/Lion concept only you play as a coyote or coywolf and have wilderness, rural, suburban and urban scenarios, actually this is kind of something I actually want, fuck
legit getting the 100 days ending is kind of an ordeal without save states, right? I wonder if thereâs a similar ending in recently-translated SK2
There are usually servers where killing is impossible, punished, or frowned upon (last two via roleplay, usually).
Hi. Iâm the guy who likes the curvival/building games
They can be pretty good friend-sims as well as arsehole-sims.
I donât think Iâd actually recommend anything post-Minecraft to anyone except Space Engineers.
Iâve said this before, but survival games seem like the kind of game thatâs more fun for the dudes to make than it is for anyone to play. Iâd also dick around with a simulator of my own making!
The Digital Economy makes it possible to sell these things now (before theyâre even finished, even!) plus screamo yourubers making them popular with the âkids these daysâ means they proliferate.
EDIT: Gonna keep that typo
Yeah I can see that. Survival games give the developers the opportunity to explore the same static biomes over and over again. Forest Desert Coast Ruined City Mountain. Few and far inbetween. Even the sci-fi ones Iâve seen simply offer Purple Forest Blue Desert Ice Coast Ruined Future City.
Survival Games have the 2016 version of Sewer Levels, except every level is a Sewer Level
That wasnât at all the mindset that I was trying to suggest. More like building and tweaking a virtual simulation, much like someone would tend to a garden, seems like a more fulfilling activity for someone inclined to develop such a thing than running around as a player in the confines of such simulation.
I think this is more or less true of the developers of most simulation-heavy games (see: Dwarf Fortress and its endless list of features)
I know this is an old thread but I have to third Donât Starve. Itâs the only survival game I played unless Minecraft counts
Wait can we call Tokyo Jungle a Survival Game? Because if so there is a single Survival game that owns and it is Tokyo Jungle.
Yeah, Tokyo Jungle is totally a survival fest. Probably a good example where arcade mechanics trump survival tedium.