"an aggressive waste of time" (ffxv)

Thank you!!! And for the spoilers consideration, too.

Holy cow is the music unbelievably boring, even putting aside that it’s by Shimomura

On the other hand, the columns and rocks look pretty good

I have to do a shit-ton of homework and then I’m gonna play the fuck out of it this weekend.

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i don’t hate the music. i actually like the music! i guess that makes me living garbage, since all you seem to do is talk about how bad it is, but not explain why, because the badness should be obvious??

it’s video game music. it’s a person asked to create a hundred pieces or so in a short period of time. i am not expecting it to break artistic ground or to ā€œhave things to say.ā€ stuff like that in the realm of vidcons is exceedingly rare. i don’t even know who shimomura is, but i feel like you’re being a little unfair to this person. give 'em a break!!

i retract my previous statements about the combat system, it’s a fucking mess

i’m still having a good time, so whatever!

see ya

No

We’re playing now here’s my notes thus far
-took an hour to DL a fricking 8 gig patch THANKS PS NETWORK
-why the fuck would the prince have a car that breaks down? Do’t people service it for him before a road trip?
-wait, why is the prince on a road trip then asked to do menial chores?
-i can’t jump on top of the cars at the repair garage

  • i can jump atop broken down cars?
    -well we’re… hitting things?
    -I think this combat system is simultaneously less complicated than Kingdom Hearts and more clunky… waiting to see more though.
    -I don’t think we’ve started act 1 a few hours in…
    -WHAT IS THIS NON-PINBALL GAME?
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Just beat the first real boss, at the end of chapter 2. I can tell you the combat is MUCH more fun when you enable Wait Mode. It even has its own skill tree.

I haven’t even seen an option for that. Maybe it’s coming.

It’s in the options.

Always check the options before you start a game, man.

That’s a pretty bold setting to just put in the options. That’s an entire game changer.

They did this in World of FF as well and it is hilarious how much it changes the basic flow of combat.

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All of the battle themes are frustrating - they need to have some changes in inflection or phrasing. The melodies are just long noodles in whatever the key happens to be. Either make it a glossy rock song like FFXIII’s main battle theme or make it have some actual movement like FFXII’s boss theme.

This is really important to me in a JRPG and I’m probably not going to play FFXV for this reason.

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hey I want to know why these games don’t have like 2 dozen battle themes

Mother figured that out like twenty years ago, come on

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I guess no one after Uematsu is willing to make catchy music for these games? Or is it that such music would be inappropriate scoring now that we VOICE ACTING and CINEMATIC CAMERA ANGLES

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shimomura is absolutely willing to, she’s responsible for a lot of very memorable videogame music

the producers/directors probably asked for the most boring cinematic sound possible, tbh.

Mother and Mother 2 figured out a lot of things like twenty years ago. Why was there ever another random battle again after the SNES era? Why isn’t it standard issue to be able to instantly end a fight i’m going to win anyway? Why aren’t there more jokes?

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I mean it doesn’t help her case that even though you say ā€œa lot of very memorable videogame musicā€, the link is full of games I’ve played yet can’t remember more than 1 track for every handful of games.

[quote=ā€œmauve, post:159, topic:3265ā€]
the producers/directors probably asked for the most boring cinematic sound possible, tbh.[/quote]

No, this is absolutely the sort of music she likes to write and which the bulk of her reputation is built on. It’s Kingdom Hearts, but a little louder.

[quote=BustedAstromech]hey I want to know why these games don’t have like 2 dozen battle themes

Mother figured that out like twenty years ago, come on[/quote]

Mother didn’t have to hire an orchestra, select performers, and mixers for its soundtrack, though.

I’m not saying that explains it all (and it seems like Square-Enix of all companies would be the one with the most resources to fund the premise), but cost, time, and labor are trickier things given the scale of videogames now, especially when your soundtracks usually clock out around 70/80/90 tracks total.

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well thanks guys. Those two options are making the game better.

It’s still hard to get past the fact this is a hot mess, but also kinda a better xenoblade.

They could just go back to synth. Sacrilege, I know.

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