"an aggressive waste of time" (ffxv)

yeah, all those variants are hugely unintuitive, and I’ll grant that the game did an awkward thing of having systems mastery but systems mastery being (mostly) irrelevant because the game is tuned so easy.

deaaaaddddfiiiiireeeeee

Interesting to think about where and how to encourage realtime pause breakpoints.

I always let it pause when I warped away, reconsidered – pretty good. But once I did my warp attack I didn’t feel like I could stop pushing buttons and just wait for the pause to activate, I was watching a semi-controlled situation unfold.

The MP system and presumably the lifedrain on legendary weapons were presumably built to encourage the player to warp out and reconsider and maybe pause, but I would like them to be much tighter and consistent with how long I can be in the fight – I found it to vary enough to throw off my rhythm and sense of where I was in the warp->consider->fight->warp cycle.

A ranged system would just magically fix so many of those problems – Mass Effect buddies can respond to targeting orders because they just rotate rather than having to run across the map, and the player doesn’t have any long thing they need to disengage from. Melee’s real nasty to integrate.

I’ll play it if you buy it for me but I have zero interest in that game

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deadfire is one of those games i’d maybe wanna check out if i’d already had more of those sort of games under my belt (i’m still inching my way to the end of planescape: torment) but this is an amusing situation and seeing this proposal pan out and become a thread could be worth the investment

wrt final fantasy i kinda feel like xii is the truer pause and play rpg but

idk, xv is a game i frequently consider trying again despite my ultimately bitter experience w/ the original ps4 release

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oh right, I should’ve listed 12 on my rtwp list. It’s good! It takes too long for the gambit system to get interesting and I’m not super keen on mmo style auto-attack even though functionally it’s pretty much the same as what I do like.

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What the fuck did I just watch?

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It’s a secret dungeon only accessible towards the end of the game

No enemies, no light, just jumping puzzles and weird geometry. There’s some great fixed camera bits in there. It just blew my mind that something like that was in an ff game at all

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I am (I assume) most of the way through the dreaded chapter 13 and… yeah it is too long and a bit of a genre shift but in its current state I don’t get how it’d be so hated?

I personally consider engaging in turn-based random jrpg encounters similar to self-harm so… yeah put me in the camp that is dramatically much happier that FF XV is the way it is rather than like… any other jrpg I’ve played in my life. Mother 3 is the better overall game but if it somehow had battles like this I’d like it more.

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Gran Turismo is pretty cool but I wish it didn’t have so much car driving

put in some guns

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yes, I do like casually driving around a city in gta better than driving around a track in race games

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FWIW I think nobody really hates the current version of chapter 13. The thing that everyone hated (that I played through pre-patch) was what you are playing now except the ring did no damage so it was basically a stealth game with an extremely drawn out death process if you were spotted. Also Noctis was locked into his walk animation for some reason and you couldn’t sprint. And the checkpoints were really spaced out. It was an interesting idea to suddenly turn FFXV into Soma but at that point in the game I had so completely lost the thread of the plot that I just wanted to get a move on.

Square essentially patched in sprint and the stronger ring within 3 weeks of the game coming out because of the backlash but the legend was already born.

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i think the other thing people hated was that it goes from being open world to fairly linear. to me…idk, i just didn’t really care. it felt like a natural-enough conclusion, to me, even if it was also probably a product of a troubled development cycle.

i don’t think the shift toward linearity would’ve bothered me much by itself, but it was that along with the shift in the tone of the relationship between the boys and this bitter sense of having been forced to move beyond the best things about the game until that point. the direction of the story began to frustrate me at that point… which, like, if that’s the desired effect, well done? like, if i’m failing to meet the game on its level because the only thing about the game’s narrative that did have me at all invested was the bond between the prince and his guardian-friends, well, damn. i suppose it is what it is. still, again, i do wonder if this aspect of the game would all feel different after all those updates to the game since. or at least i’d be able to approach it differently and avoid allowing that part of the game to sour my whole experience.

Finished this, thought it was swell, would recommend.

I found out that apparently all the DLC fills in a bunch of the odd gaps in the story and I’m not sure that I want that to be done, mainly because it doesn’t seem to add more “drive around the country with your boys” to the mix.

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This game was starting to feel a little monotonous, but I realized that this was my fault for doing nothing but hunts and side quests for a few days.

So I advanced the story a little, and I was pretty impressed with Altissia and the Leviathan sequence. And the mood sure shifted after that. I’m currently running around the abandoned area below the train station with a blind Ignis trying to keep up (I thought he’d want to remain with the group), everyone upset, and only Cup Noodles to eat.

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I think the worst thing about the game is maybe that the hunts and side quests are frequently really dry (or maybe it’s one of the stealth sequence). Going directly from this to FF7R, I’ve found the latter’s quests far more engaging (there’s a lot less go kill x things in FF7R).

Dang, I liked this game.

i think the worst thing about ffxv is all the roadside diners are the same

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yeah the gas stations and diners all being identical and the sidequests being pointless busywork and the hunts having me feeling more like a final fantasy park ranger than royalty on the run during a coup are what I remember not liking

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