I thought SelectButton liked FF12. The story is fascinating in the sense that your group of adventurers are going around doing stupid shit while the grownups are actually carrying all the serious stuff in the plot in the background.
I get a similar vibe from XV’s.
Anyway, I’ve played a few hours of this.
This may be my favorite open world of any game I’ve played (Perhaps not counting Steambot Chronicles, but that’s a different ballpark entirely). The fact that it’s not a world built first and foremost for chaotic violence makes all the difference. Like, Asscreed or GTA could approach this, but the fact that it’s impossible for me to stab or push a random pedestrian on the street or go around smashing lammposts with my car makes it work perfectly. It’s the complete opposite of western open world philosophy.
Also, damn is this game pretty. The design sensibility present in the art direction of the environments is astonishing. I keep discovering new little nuanced details. It’s frankly gorgeous. I’m not sure what people are comparing it to when they don’t see how fantastically beautiful this world is. Perhaps GTA V can come close? But that doesn’t even have the Final Fantasy touch, so I don’t get it.
The characters aren’t so hot design wise. There’s still the inexplicably dressed NPCs that started around… X I thonk (maybe VII)
And this is it, guys. The dream of Final Fantasy finally realized. It’s like all those CG renders from the PSX era except now it’s all in realtime, right there, fully modeled and you can explore and observe at your leisure (the game could benefit form a first person view mode though)
The story isn’t especially worse than other Final Fantasies. It’s just poorly paced and conveyed. This matters a hell of a lot less than, say in FFXIII because XIII had absolutely nothing else that redeemed it at all. Also XV’s story isn’t incomprehensible garbage, just poorly told (kinda to be expected from a game with such a tortuous dev cycle). Again, this isn’t really the point, I feel. The game has plenty of strengths and new things other than telling a story, which I’ve already seen done in a videogame.
The combat system is pretty chaotic. It’s hard to tell how to play it “right”. Not really that fun by itself but (most) encounters aren’t that long anyway. It took me a while to register how to properly block attacks, but even then I’m constantly in the danger zone and consuming a ton of potions just to stay alive.
It’s weird that you are seemingly always in need of cash. The economy seems busted. For a fantasy ostensibly based on reality, it makes no sense that a plate of salmon in a restaurant costs twenty times more than a new sword. Oh well.
I wonder what happens if you find yourself without money, gas and no place to sleep and recover…
In any case, I’m enjoying the heck out of this game. It’s pretty much a longform, take-it-easy chill game and I’m perfectly ok with that! Not sure what other people expect from a JRPG, really, but for me it works!