"an aggressive waste of time" (ffxv)

Interesting to think about where and how to encourage realtime pause breakpoints.

I always let it pause when I warped away, reconsidered – pretty good. But once I did my warp attack I didn’t feel like I could stop pushing buttons and just wait for the pause to activate, I was watching a semi-controlled situation unfold.

The MP system and presumably the lifedrain on legendary weapons were presumably built to encourage the player to warp out and reconsider and maybe pause, but I would like them to be much tighter and consistent with how long I can be in the fight – I found it to vary enough to throw off my rhythm and sense of where I was in the warp->consider->fight->warp cycle.

A ranged system would just magically fix so many of those problems – Mass Effect buddies can respond to targeting orders because they just rotate rather than having to run across the map, and the player doesn’t have any long thing they need to disengage from. Melee’s real nasty to integrate.