ACTION 5 NEWS with Chuck Scarsdale

C-Smash VRS is certainly a name.

Edit: Details on it at https://blog.playstation.com/2023/02/13/c-smash-vrs-reimagines-segas-iconic-futuristic-sports-puzzler-for-ps-vr2-demo-out-next-month/. Demo is out March 23.

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Oh no its a psvr exclusive? Oh no.

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did not expect nyanners to get in there before kson

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I feel aggressively profiled by these guests

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for a second i thought that was an account dedicated to posting news about sb poster persona

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There have been a bunch of Vampire Survivors clones but this one feels slightly fresher than the rest

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That bubblewrap popping circle around you is a really good new layer for this kind of game.

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Anyone know if this C-Smash trailerā€™s music is an existing track? I need more of it

the og stupid blood graffiti game is back, baby! something happened here!

next month? maybe??

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honestly it looks like they really really nailed it but the release dates have all been hilariously fictional

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I think itā€™s probably new. Ken Ishii is being credited as composing for C-Smash, while I donā€™t see him on Cosmic Smashā€™s staff.

The more I think about it, the more I hope theyā€™ve secretly got the original Cosmic Smash hidden inside there. For one, it would be nice to just have a modern port since Iā€™ve never played it and Iā€™m sure most people in the West havenā€™t either. Second, third person VR stuff is always super cool, and I think re-creating the space of Cosmic Smash would be a really neat compared to the first person sports view, which many games have already done (even if most probably arenā€™t as stylish). I donā€™t know how much the rest of you know about Cosmic Smash (Iā€™m not an expert), but movement and weight look like huge parts it. Itā€™s not like typical VR games where you can be successful by just moving all willy-nilly since they need to accommodate the fast and free movement of person playing the game.

I wonder if any VR game really nails a sense a weight for the player. It sounds like something hard to do.

Man, I love how C-Smash has nailed that Dreamcast aesthetic. I want to see this on a jewel case. (The characters could probably be buffer to match the original game more though).

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Screenshot_20230213_202810_Brave

(This feels like a classic joke Iā€™ve seen a hundred times, but on reflection, I think it was only Half-Life 2)

My vague recollection says Cosmic Smash is about positioning, angles, and timing; closer to weightlessness than weightā€“I suppose you could say thatā€™s two sides of the same coin. Heavy on style over substance, if anything.

I suspect that a western VR remake is going to feel quite different.

Will it still have the ā€œCosmic Crotchā€ special move. (Actual name.)

Incendiary take but MGS reminds me of Undertale in that thereā€™s a bunch of extended lore and the game will occasionally make you engage in some absolute bullshit, like using a guided rocket to get around an electrified floor

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Yeah, itā€™s a series of minigames in a 3d action-adventure wrapper. Each subsequent game gets less like this and itā€™s a shame

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until they break through with V and make a real, honest, systems game and finally show that they could have been doing this the whole time

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Cosmic Smash would have been a better game if they just copy pasted the Virtua Tennis physics.

Iā€™ve got a long road ahead of meā€¦