C-Smash VRS is certainly a name.
Edit: Details on it at https://blog.playstation.com/2023/02/13/c-smash-vrs-reimagines-segas-iconic-futuristic-sports-puzzler-for-ps-vr2-demo-out-next-month/. Demo is out March 23.
C-Smash VRS is certainly a name.
Edit: Details on it at https://blog.playstation.com/2023/02/13/c-smash-vrs-reimagines-segas-iconic-futuristic-sports-puzzler-for-ps-vr2-demo-out-next-month/. Demo is out March 23.
Oh no its a psvr exclusive? Oh no.
did not expect nyanners to get in there before kson
I feel aggressively profiled by these guests
for a second i thought that was an account dedicated to posting news about sb poster persona
There have been a bunch of Vampire Survivors clones but this one feels slightly fresher than the rest
That bubblewrap popping circle around you is a really good new layer for this kind of game.
Anyone know if this C-Smash trailerās music is an existing track? I need more of it
honestly it looks like they really really nailed it but the release dates have all been hilariously fictional
I think itās probably new. Ken Ishii is being credited as composing for C-Smash, while I donāt see him on Cosmic Smashās staff.
The more I think about it, the more I hope theyāve secretly got the original Cosmic Smash hidden inside there. For one, it would be nice to just have a modern port since Iāve never played it and Iām sure most people in the West havenāt either. Second, third person VR stuff is always super cool, and I think re-creating the space of Cosmic Smash would be a really neat compared to the first person sports view, which many games have already done (even if most probably arenāt as stylish). I donāt know how much the rest of you know about Cosmic Smash (Iām not an expert), but movement and weight look like huge parts it. Itās not like typical VR games where you can be successful by just moving all willy-nilly since they need to accommodate the fast and free movement of person playing the game.
I wonder if any VR game really nails a sense a weight for the player. It sounds like something hard to do.
Man, I love how C-Smash has nailed that Dreamcast aesthetic. I want to see this on a jewel case. (The characters could probably be buffer to match the original game more though).
(This feels like a classic joke Iāve seen a hundred times, but on reflection, I think it was only Half-Life 2)
My vague recollection says Cosmic Smash is about positioning, angles, and timing; closer to weightlessness than weightāI suppose you could say thatās two sides of the same coin. Heavy on style over substance, if anything.
I suspect that a western VR remake is going to feel quite different.
Will it still have the āCosmic Crotchā special move. (Actual name.)
Incendiary take but MGS reminds me of Undertale in that thereās a bunch of extended lore and the game will occasionally make you engage in some absolute bullshit, like using a guided rocket to get around an electrified floor
Yeah, itās a series of minigames in a 3d action-adventure wrapper. Each subsequent game gets less like this and itās a shame
until they break through with V and make a real, honest, systems game and finally show that they could have been doing this the whole time
Cosmic Smash would have been a better game if they just copy pasted the Virtua Tennis physics.
Iāve got a long road ahead of meā¦