yeah I think the flashlight is just there to build horror movie tension for players, not to offer any complexity or nuance to combat encounters. Especially since it is absolutely required (aside from firing off a flair).
What I liked most about the original Alan Wake (this was somewhat spoiled in American Nightmare) was that all of the weapons were, for the most part, ones with low rates of fire and small ammo capacities. Bolt action rifles, pump shotguns, 6-shot revolvers, etc. Between that and the flashlight mechanic you had to be very deliberate during combat encounters and spacing was super important.
out now
in the release livestream (VoD) the author mentioned they have been wanting to make this game for 25 years after being disappointed with the 1997 MtG CRPG Shandalar
i love everything about this but the cards so if someone streams them playing it ill watch. the fucking avatar art sets are badass
yeah, dealing with the card system made me feel like my head was full of bees at first (the same sensation whenever I run into a new abstract card/board game with Too Much Jargon). thankfully after about an hour that sensation has subsided as my brain has learned how to filter the information. (deckbuilders might, possibly, have the capability of being⦠good (?))
(wish i could strem ;_; )
I thought alan wake was miserable to play, quantum break was mostly sublime, and control was like, just ok. the shooting feels like, floppy, in the same way that melee combat in oblivion feels like flinging a pool noodle at a garbage bag.
I think what bugs me about control is that itās a third person platformer with shooting that feels designed for keyboard and mouse. it pretty much always feels finicky as a result. quantum break was extremely comfortable to play with a controller and better for it.
the biggest problem with alan wake for me is that thereās this weird thing where his flashlight is pointed askew from the direction youāre walking, and as a result pressing forward always made me walk in a slightly different direction than I was expecting. this basically ruined the game for me and I wasnāt able to get past the early game. also the level design was soupy and generic.
really curious if anyone else had an issue like that and if the remake does anything to address it
shooting in control is much worse than the rock throw. something to do while waiting for throw to recharge. calibrating my expectations around that made the game click for me.
the shooting in control is very well executed but extremely unpleasant and i felt it was intentional? the streams of visual distortion flying everywhere obscuring your aim, the way the enemies react like walking corpses full of sand
i mean using the powers also feels unpleasant in this way but it also feels good and the way control makes you sit in that discomfort is the best thing about it imo
Yes! There is something incredibly off about the camera and where your character is placed in relation to it and it just feels awful to me
shooting in control SUCKS⦠or does it???
there now my urge to thread split is quenched
⦠or is it???
agree, i enjoyed it more than control
and iām never going to be into prompts to read lore text, all about fake streaming prestige tv with lance reddick and aidan gillen though
12 posts were split to a new topic: extra extra control preferences are not news
2 posts were merged into an existing topic: extra extra control preferences are not news
this is a huge part of it for me⦠especially when the flavor text is deliberately written to be flavorless office-speak.
hottest holiday release just dropped
has anyone besides mdickie attempted something like a bible skyrim yet? seems like such an obvious thing for that market
also I will note that this is a port of The Bible to RenāPy