the more i read about john carpenter the more i love him
AVC: Itās interesting, because that studio has gone on to do The Last Of Us games. Have you played those?
JC: I have. I got stuck on The Last Of Us 2. I couldnāt get the generator started. Got frustrated.
AVC: Fair enough.
JC: Well, it isnāt fair! I wanted to keep going! But they didnāt let me.
YES! YOU UNDERSTAND JOHN! YES
AVC: Are you playing these games for the story mostly? Or is it about the play for you?
JC: Itās all about the gameplay. Itās all about that. Nothing else matters. I mean, Iāll play a badly designed, but great, game.
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AVC: Thatās a multiplayer game, too. Do you interact with people at all on that one?
JC: I donāt. I donāt want to be shamed by some young punk. You know, thatās whatās going to happen, theyāre going to shame me. Theyāre all better than I am. Iām just trying to get by. Iām not that good.
YEAH FUCK THOSE ASSHOLES MULTIPLAYER GAMES ARE TOO HARD!
John Carpenter join SB
how the fuck has no one asked john fucking carpenter to do a game soundtrack
Blade of Darkness is so good, highly recommend it to everyone
Like the intersection between Tomb Raider and Demonās Souls, made years before DS
The setting is surprisingly good, focussed as it is on a sort of quasi-Zoroastrian world
I streamed all of it a whole bunch of years ago and I still have the vods saved.
AVC: Shifting gears slightly: Are you familiar with the phrase āelevated horror?ā
JC: I donāt know what that means. I mean, I can guess what it means, but I donāt really know.
AVC: People usually use it to refer to A24ās movies, horror thatās very heavy on the metaphorical. Hereditary, Midsommar, movies like that.
JC: I have no idea what youāre talking about.
king shit
heās just like me fr ![]()
I dunno whatās bolder, proclaiming Chasm to be ground breaking or trying to sell it for 20 bucks. Iāve always found it kinda neat but really it always felt like they were prepping to make a Doom clone but then Quake came out so they crammed more polygons in their 2.5D engine.
Longest yeah boi ever
he did the soundtrack for the PS1/PC game The Sentinel Returns, which i think i previously posted about (cuz i purchased it at a retro game con recently and i know @daphaknee is a fan)
the soundtrack is pretty ambient in general tho
edit: oh nice @Sykel just posted it too
I really like the game, I remember one time I visited @daphaknee and I played for hours, hooked on performing the ritual to complete each level like I was in a trance
we were all followers of the ritual that night, i think about it often still!
sentinel returns fucking rocks. i will never shut up about this
i always find the like the retroactive boomer shooter people obsession with just about any fps game that came out from like 1994-2000ish a little ridiculous. and i guess funny as someone who was a fan of those type of games and played several demos when i was a young pre-teen but found a lot of the games to be kinda trash. i mean i know thereās value to trash and iām sure plenty of those games had that like dreamlike 90ās style of level design that feels more unique now but like⦠letās not pretend 95% of these games were breaking any real ground at the very least.
I remember reading a preview of Sentinel Returns, and the project lead said he finished all 999 or whatever levels of the original game when he was a kid and it just looped, and when he complained to the original creator his reply was something like āhuh. didnāt think anyone would bother to get that farā
lmaoo john carpenter forgetting he did a soundtrack is the best way this couldāve turned out, thank you both
it was 666 stages, i remember because sentinel returns had a surprising amount of prerelease hype in uk magazines, and it having 666 stages was a big part of that.
oddly, i donāt remember the soundtrack being mentioned at all though