shit i shoulda put la mulana as one of mine oh my god it hasnt even been 24 hours and i wanna revise this silly list
Yeah more than anything this is what i love about it. i’ve always loved its wild mechanics but what really makes it special is that it has a heart that so much of NIS’s other stuff lacks (though tbf i still love that stuff). turns out making the edgelord a world-weary sidekick to an absolute sweetheart is MUCH more interesting than a funny power fantasy edgelord for teens
Minesweeper or more generally Simon Tatham’s Puzzle Collection - what is a man but a miserable pile of mild timewasters, infinitely generated into the void The Last Express - because you can finish it in a couple of hours, respecting your time and schedule. also who doesn’t like sleepers Sid Meier’s Civilization II - every day is we love the despot day Rez - love that big beat Super Bomberman or Doom II MAP07 deathmatch first to 99 - let’s blow each other up and be friends
Hello Charlotte EP3 (2018) - great game, associated w/ personal embarassment & immaturity for me while also speaking to the same more clearly & maturely than i can… Scarlett is literally me
I’m Scared of Girls (2011) - game design as impulse mindscape… workings of consciousness… the only yume nikki-inspired game i will accept in part bc its format doesn’t resemble yume nikki at all
Pathologic (2005) - i don’t read books so this was my infinite jest in high school. i have literally several yn crossover fics with multiple protagonists & Weighty dialogue & metafiction & theatrical framing devices for no good reason
Omori (2020) - i’ve only played 2 hours of this & don’t think i will ever finish it bc a) i hate JRPGs and b) by all accounts that i trust the story is pretty bad. more represents a specific kind of ““media”” that continues to exert wistful pull on me (see also tumblr, anime, jrpgs, broadway musicals, fanart, fansongs, animatic memes, film/tv scoring, etc.) the promise i guess more than anything of youthful bombast & group identification+frothing & a possibly cultivated idea of openhearted pop sentimentality, even if im mostly disconnected from the media or communities in question. i still think about the omoriburger ad every now and then
all of these are from 2004 or later & four of them are rpgmakers which i think cements me as definitely still a teenager
Pilotwings 64: big 3d environments that never quite come together and instead remain a series of oddities
Resident Evil remake: pockets of quiet, contemplative rest wrapped around the scary moments
Waverace 64: music, technology, presentation, gameplay working together in harmony. Dolphins
Myst: games are a mystery and pull a lever until something happens
Tactics Ogre Knight of Lodis: moody SRPG about mermaids
Outrun 2006 - GOATed in every sense of the word.
Super Mario 64 - abstracted in a way no other game in the series is. Felt like magic as a kid.
Tempest 2000 - god do I love this.
Paradise Killer - yes.
Immortality - I’m obsessed with Sam Barlow, and this is the most Sam Barlowiest game. (I also love Telling Lies a lot A LOT).
Pentiment - recency bias, sure, but the way this approaches historical craft…