Holy shit. No.
I mean, I know it’s bad but I still derive enjoyment from it. Sometimes.
I’ve played worse.
Anyone know what this is from?
As much as I love those games, my favourite will always be Wanpaku Graffiti, wherein you do battle with Thriller-era Michael Jackson, a girl parasited by an alien who wakes up, buttons her shit and walks if off after spawning a couple dozen facehuggers at you, an inversed fly, spectral goat Satan and travel across time and space to witness dancing in feudal Japan and ancient Egypt, all so you can take on the Great Pumpkin.
Also it has a similar ending to Altered Beast, where it’s revealed to all be a film stage.
Splatterhouse 3 is the lesser of the lot but it definitely has its charm and I can’t really think of any other beltscroller with such a heavy focus on map navigation, or on a time counter that determines alternate endings. Or a game where you’re taunted by a murderous grinning red phallus. Big fan of the phantoms made out of rags concealing clawed arms way too big to fit.
Last week I found out that Double Dragon 3 exists.
It looks like you still win by getting in an advantageous spot and jumpspinkicking.
Here’s a neat fact about its soundtrack.
Cadilacs and dinosaurs was an excellent example of a consistent narrative world being communicated through the even-for-videogames hectic and chaotic medium of the arcade brawler. The game gave you ample chances to understand that the dinosaurs were not the enemy, but in fact, the usual human thugs of any other 2d brawler of the time. This was communicated via little in game set pieces that were continuos with the gameplay. Often bosses or mini bosses would shoot or otherwise abuse a placid green dinosaur, enraging them and turning them them from background npc to an enemy. This was dramatised by a palette swap from green to red. Another example is a boss who is a mad scientist of sorts who has altered his own genetics to transform into a dinosaur-like creature himself, thus transgressing the natural order. At other parts of the game the dinosaurs appear as uninteractable nps, perhaps in a forest level, happiest when left alone by player and enemy characters alike
So Capcom essentially used the dinosaurs for narrative purposes, as a way to show to the player the crimes that the enemy s were taking part in, helping to shape the main characters as actual protagonists, rather than just The Guys Who You Control and can Make Punch the Other Dudes. I find it interesting that this was the choice that was made, rather than going down the route of creating a game where you Totally Get to Beat Up Dinosaurs.
Also the levels are varied and interesting and the combat is satisfying.
Edit: right, probly C&D probly not obscure enough to fit the purposes of this thread but anyway…m
Edit 2: Supporting visuals
this isnt entirely true. zero team originally came out in 1993, but was then released on updated hardware in 1997 and again finally in 2000. the most interesting theme for this is that seibu doesn’t seem like a particularly prolific company, so a japanese beatemup developer being on the up and up that late is weird
ill post more tomorrow, im kind of an expert on this genre…
I guess when LPN wiped the Sengoku articles were lost to the ocean.
i really like the colourful, super-chunky look a lot of single plane beat em ups have
Did you know that Super Double Dragon/Double Dragon IV exists? It might be my favorite. It introduces a (somewhat shallow) blocking/countering system that at the time at least felt really evolutionary
I just remembered Comix Zone for the Genesis, which remains a unique concept. Great music too:
Comic Jumper plays with the same theme but doesn’t really do it as well (and is more of a run’n’gun)
Is Knights of Valour 3, released in 2011 on the PGM2, the last high-production low-res 2D arcade video game released?
This hardware fascinates me. A real actual hyper neogeo. Haze says its games’ encryption likely will never be circumvented.
I have answered my own question, no, Cave’s DoDonPachi SaiDaiOuJou is a 2012 game at the very least; this is the last game Cave developed too, right?. Is there anything more recent than this? Anime fighters? Do those still have arcade releases? Are they all high/mid-res games?
Looks like it was in Feb of last year. [quote=“mothmanspirit, post:139, topic:1222”]
Characters are low-res and backgrounds are 480p.
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Close enough. [quote=“mothmanspirit, post:139, topic:1222”]
Is this the only PGM2 exclusive?
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There’s a port of KOF98:UM, DDP:DaiOuJou which are slightly different apparently. Two exclusive puzzle games. A remake of Knights of Valour 2. The other game of interest is Oriental Legend 2.
Don’t think this was posted yet. Armored Warriors is an arcade-only beat 'em up featuring mechs. Besides the great spritework, what stands out most about this is the option to edit your mech’s makeup as you progress through the game so that you have different sorts of abilities. The stage themes are fairly nondescript, but I guess it’s fun if you want to see a lot of chunky robots bumbling around and slamming each other.