2D Beat 'em Ups that aren't Streets of Rage et al

i love the soundtrack but it’s one of those purely situational soundtracks, y’know? it wasn’t blowing my mind or making me think “i should download this” or something.

but it’s really good in context imo

in any case i really loved the turtles game as someone who will play through it exactly once and likely never touch it again. the dumb childlike joy i got out of seeing some of the animations was worth the price of entry for me. i don’t really care for bmups outside of novelty, and that’s what i got

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Shredvengeance is hampered by taunt-super milking and being too long for its own good but generally succeeds in its simplicity and the risk/reward of Do I Feed My Downed Brother A Slice Of Pizza?

It’s no SOR4 beater and I’m not totally convinced I prefer it above SNES TIT

SNES TIT

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My brother and I played through 8 or 9 stages of Shredder’s Revenge, last night, via live internet multiplayer, what a time to be alive, etc… We’ll finish it up today or tomorrow. It’s not as fun to play as SoR4, like everyone else is saying prob. too easy on medium difficulty; but it is funner to look at, looks very nice on the CRT. We had a good time.

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The Shredder’s Revenge soundtrack is pretty good, but it feels really hamstrung in a way. Like, there are so many moments where it’s absolutely clear that they wanted to quote something from the old Konami soundtracks, but they couldn’t so they just settled with something legally distinct instead. It really takes me out of it, imho.

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Most damning think I can say about Shredder’s Revenge is after playing it for 2 hours I played Scott Pilgrim for 4.

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If you prefer Scott Pilgrim over anything you may be too far gone

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I find some of the stuff I have problems with in the game that aren’t like “we decided to not kneel to some conventions of the genre” don’t make sense in single player are completely sane and sensible design decisions when there’s 4-6 idiots all on screen pressing buttons

nearly all your attacks have some amount of magnetism towards enemies, which hey, can suck when there’s one of you and you want to hit a specific enemy but is good when you’ve gone game blind and cannot find your avatar of pain, you can probably just hold left or right and attack and hit something. your main method of getting super meter is hitting enemies, but what happens when everyone else already is hitting something? hey you can empty taunt and join the fun too (or juggle dead enemies, I’m not here to judge you for embracing the evil path).

for all the misgivings I have about the asshole single player experience, the game functions incredibly well when there’s 3+ players in a game (hell, the decisions for the netcode are also pretty sane, sure, there’s constant desyncs at 4+ players but the they preserve the ability for immediate feedback from your button presses instead of having delay-based, laggy inputs or start-and-stop gameplay)

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the only good “beat-em-up” is a little thing called “real life”

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I found that one way too punishing = o

Also not 2D

I reached the boss on the first level solo as Donatello on the hardest difficulty (story mode) but ran out of lives fighting him (I could have beat him but I had lost a life or two during the stage itself getting to him). Sounds about right as far as difficulty balance. Get used to using that dodge button!

I’m not a huge beat 'em up head so I can’t speak to how it holds up at a higher level of play but I’ve dipped my toes into all the TMNT brawlers since I’m a sucker for the turtles and this one definitely belongs up there with the best of them. I doubt anyone will dethrone Turtles in Time (or even Hyperstone Heist) anytime soon but it’s always great when someone takes a really good shot at it.

Visually the game is a feast. I hope they add a couple more playable characters at some point. I’d love to see their take on Casey Jones or Miyamoto Usagi (pipe dream, I know). I need to play it with other people at some point.

:eyes:

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I’ve been reading your posts you better believe it!

I really don’t like the soundtrack that much. taunt super can and should be patched out, other than that I’ve enjoyed my time with it so far. but yeah, SoR4 is better. this is the better party game though, and that’s more the audience for it

this ain’t it

the game does not function at 4+ players without the ability to meter up irrespective of the situation, insomuch that “functioning” means “everyone is having fun playing the game”. even at low numbers, most bosses are either designed with huge gaps that you can slip a taunt in or outright manipulate them in order to create the situation. the game is already designed around the taunt as a tool and the fact that you lose all unstocked meter on taking damage is an indicator that they know how strong it is; both methods reward knowing fights or knowing how to create opportunities or just general strong play.

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idk, I played 4 player and all we did is spam taunt super and no one died even once until super shredder, seemed kinda lame. regular difficulty, but still.

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I mean, I can sit down and beat Hyperstone Heist on hard with just the slide

that doesn’t make it bad

it not having Bury My Shell at Wounded Knee, that makes it bad

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it’s way too long

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it not having Blatant Sunset Riders Music that makes it bad