no
excuse me
no Sunset Riders music has the "HEY!"s
no
excuse me
no Sunset Riders music has the "HEY!"s
The "HEY!"s are a gentle reminder that Sunset Riders also existed in 1991 and that sometimes itâs A-OK to pick Cormano always
EDIT: IâŚjust love the Konami sound wizards of this particular era
the double tap sliding in Shredderâs Revenge is one of the most pleasing gaming Feelings of 2022 so far
i think i agree that Streets of Rage 4 might be better, but this is such a delightful, delicious,
nostalgic package, like eating the platonic ideal of a Hostess Cupcake, but with more screen juggling
basically, remove the taunt and itâs fine.
An exploitable mechanic in Karate Blazers? How could this have happened? : P
Extremely long article with lots of animated GIFs all for Karate Blazers huh Karate Blazers đ - 1900HOTDOG
& & & & & & & &
Violent Storm was trying SO hard to be Final Fight but actually looks kind of awesome. This video also screwed up the aspect ratio which is stupid but I actually like the gameplay of this one vs a few others that came up so whatever:
Violent Storm is good because it isnât like every other Konami game
people have a lot of nostalgia for their efforts and I would clearly define them as the second major track of popular beat them ups next to Capcom but, honestly, TMNT, The Simpsons, X-Men, Crime Fighters and Vendetta (and maybe Metamorphic Force even though that came later because i tplays a lot like Vendetta) are all deeply weird, idiosyncratic games compared to a lot of their contemporaries and pretty much everything that came afterwards (which, Capcom made AvP and SOM and then either we got combo pervert games like Sengoku 3 or deviant multi-hour IGS epics from those lineages). those games feel kinda⌠slight? like theyâre a step away from being musous. tons of popcorn enemies that die if you breathe on them (but because theyâre arcade games, theyâre also deadly as fuck), hilariously dangerous bosses, third nonsensical point. Violent Storm, in comparison, things feel big and beefy and substantial and you have full control over your character (looking at you, arcade Turtles in Time) and you can feel it when you fuck up, itâs great
I had a point in here somewhere before I started rambling. uhhhh
itâs a good game
honestly I find it weird that, regardless of the issues I have with it, people are dinging Shredderâs Revenge for having a lot of that goddamn weirdness early Konami design had. like, yeah, you can just taunt and super in that game all day long, but hey, in the original arcade TMNT, your special attack doesnât drain life and it turns out thatâs all you ever use because why would you use anything else
they also got the part where a full set of players means the game floods the screen in enemies, although they were cowards and Shredder doesnât spawn 12 clones against a full team
i think the main thing is that in an arcade setting it didnât matter as much. the Konami beatâem ups do indeed have weird and flawed designs, but i also give those a pass because it was the early 90s and we were only a few years out from stuff like Double Dragon. if anything, itâs like the TMNT team saw everyone killing every enemy with only the elbow attack in DD and was like âthatâs it folks - thatâs game designâ
this is me remembering The Simpsons has the same thing where the special attack costs no life so you do that a bunch
itâs okay, they course corrected in X-Men and now you can instantly murder yourself to hear Colossus scream a few times
itâs also not as though deeply fucked or weird games didnât exist post-Final Fight; thereâs a shocking amount of games where you can only hit one enemy at a given time and it becomes a game of figuring out your best crowd control option (looking at you, DD Crew)
getting all 10 rankings for all Turts and Turt-adjacent allies in Shredderâs Revenge was the only thing giving me comfort during this past week of mental and physical sickness. just pure nostalgia-drug keeping me rude and crude
spamming taunts and wrecking shop kind of turned this thing into a Mousu at a point but god damn did it make the pain subside briefly
God I love Boris, just headbanging to hit dudes behind you, piledriving fuckers and and rolling around like a madman all day long. Heâs the most fun I have with any Big Guy in beat 'em ups ever.
Well itâsâŚ2.5 D. : P âIf Final Fight and F Zero had a baby.â
Taito
Riding Fight
FRONT VIEW SPEED ACTION GAME
totally unknown to me and fuckin rules, wow
BURN and KEITH
burn and keith are also the names of the protagonist and final boss in psychic force
(theyâre not the same characters, though)
This is really pushing the limit of 2D beat em ups that arenât Streets Of Rage
I 100% agree with this, especially after reading about it in this extremely long blog entry VGJUNK: RIDING FIGHT (ARCADE) detailing things Iâd skipped over in the video including jet wave boarding fights vs guys with scimitars somewhere in the Middle East
Although thereâs also a sideways section?
Well Iâm conflicted, why did Taito have to make this hard.
Didnât think Iâd find out about another lost taito classic. Guess it was never on any of the collections.
I absolutely adore all this 1992-93 stuff when they had arcade boards that could do extremely discount scaler effects to pretend their 2D hardware was somehow 3D. it was a very brief moment in arcades especially (small wonder that a lot of my favourite playstation games from 5 years later also heavily mix sprites and polygons to achieve their desired aesthetic) but itâs somehow super timeless even so.
Hang-On and Space Harrier came out in 1985