10,000 Bulletins: No One Can Stop the Presses! (Part 1)

5 Likes

re. earlier discussion of increased options, at this point i think that issues with the attention economy are really just issues with the regular economy. people still pay attention to a lot of different things, they just don’t exchange money for them. going back to posting short free things on gamejolt under a different name has been interesting because it’s honestly a pretty similar experience to 10 years ago - the volume of people downloading is the same (c1000 per jokegame), there are still locally popular games i’d never heard of, different scenes, earnest games and perverse games, etc. people are still bored and curious enough to make these things and to play them: it’s like the only thing that’s vanished is the idea of making a living from it all.

but because of that absence, it’s almost unrepresentable as a space: it’s like the vast bulk of human activity and attention is a kind of dark matter that can only be glimpsed at the point that it involves money changing hands. which would be fine if money was a real index of interest or desire, as in economics textbooks. and maybe if people weren’t as squeezed nowadays there’d be at least a little more overlap between the two. but even then i think the universality of money as a form of representation has been hugely (and deliberately) overstated. money has its own values and limits. all commercial art tends towards pitching itself in terms of ā€˜investment’ or ā€˜use value’ because those are things that money knows how to talk about, but that’s not to say they occupy a proportional amount of human attention, the bulk of which I believe is spent: zoning out, wandering around, napping, shitposting, talking to friends, other dark matter activities. one of the frustrating things about blockbuster culture is that i think the actual cultural impact of things like the MCU, AAA games etc is almost nil: there are throwaway internet memes and novelty songs which have had more impact on the way people talk, joke, imagine, etc. but because the latter are legible in terms of money as the former mostly are not the commercial works are centered as somehow more substantive as a result.

well, just venting again about rule by dead metaphor.

27 Likes

PLEASE

10 Likes
2 Likes

yeah - i’ve said this before, but i started to feel like random smaller games that i would encounter, both free and commercial, on the whole suddenly became better and more interesting around 2015. there was plenty of stuff i liked before then, but i feel like there was also plenty of hype around stuff that was kinda one-dimensional and fell off the map really quickly. but i don’t really fully how to quantify this other than to say that the average quality of a random game i’d encounter seemed to get better. it feels like more people just entered the space and got used to the tools they were using.

but that’s the exact time everyone started talking about the space as if it was dead. so these are games that mostly exist without the dream of potentially taking over the world. which is fine, of course. but it’s also very insular too. it’s harder to get people excited about something if they’re not already engaged with a particular space.

my biggest thing is i’m just really concerned about the waves of talented people coming in and hitting a brick wall and burning out and quitting because it feels like there’s nowhere to go with their stuff. and i think it’s really mean to be all ā€œsurvival of the fittestā€ about it and lecture them for having expectations too high or whatever and say that they should just enjoy making the art itself when Indie Game: The Movie type stuff and success narratives is still so much out there. i also don’t really buy the thing of just making art for art’s sake. to me something is always in conversation with a particular landscape and point in time. and i don’t think it’s wrong for people to want success esp if they’ve done something interesting and good and to guilt them for it. i’d much rather some things i care about be more successful and some of that bland prestige indie IGF-bait not be as successful. i don’t know.

i also just went through that and it made me go through extreme depression and not really wanting to continue to try and make games anymore. i’ve made myself feel really guilty because i didn’t have a desire to do an increpare and just pump out stuff seemingly disinterestedly and without promotion… and that’s just a bunch of work anyway. basically it’s hard to say that the status quo is in any way good if it just keeps getting replaced by endless waves of young people who burn out really quickly.

17 Likes

here’s some 240p shaky cam footage of what may or may not be part of an elden ring trailer

10 Likes

reminds me when this leaked!

and Project Beast

9 Likes

I don’t know what to think about that trailer. It certainly isn’t the house style of From, has me a little worried that George R Martin’s influence is more prominent than I expected.

1 Like

I feel like it could be fake… like the dialog about ā€œI can only imagine what drives you to seek the elden ringā€ reminds me of that meme where they’d photoshop in fake dialog that awkwardly includes a movie title. like a picture of kurt russell with the caption ā€œNow that’s what I call big trouble in little china!ā€

7 Likes

like that seems a bit much even for george rr martin

1 Like

Do not seek the Elden Ring. Lest?

3 Likes

can’t wait for the trailer to provide an exhaustive summary of all the lore pertaining to the elden ring itself

1 Like

It sounds like the Dark Souls 3 scriptwriter may be at it again

3 Likes

yeah, i don’t want to argue for gamer ascetism if there is such a thing - i like feeling like i’m in some kind of back and forth with public life, that people might stumble across my stuff, etc. but the most alienated and reclusive i’ve ever felt making games has been trying to do commercial work: when the expectation isn’t so much that someone will find it, play it, think about it, so much as it is ā€œif i can Screwball Scramble this thing through a dozen set of increasingly arcane and expensive PR requirements then there just might be a chance that somebody with disposable income (which rules out most of my experimental-vgame friends and peers!) will buy it and then leave it in their purchase library and never look at it again.ā€

and even then my impression is that for most smaller commercial games, their real ā€œintended audienceā€ by necessity just ends up being a single rich person like the Annapurna lady or the Epic FTW guy or the earthly representative of Apple or something.

the appeal of getting out of this space even temporarily is definitely that doing so feels more lively to me rather than less. it’s gruesome seeing the actual chance of money being sequestered away but i don’t think that’s related to how many altgame types are in the running for it.

17 Likes
5 Likes

I can’t put my finger on why but the horse seems really underwhelming. I guess Eldon is going for wide open world souls? It also makes me think that the number of weapons will be limited at least on horseback.

Glimpsed the title as ā€œHow Neon Cracked the Skyā€, which doesn’t make any sense but sounds pretty cool.

5 Likes

i definitely agree with that. i think there’s definitely a big disconnect between those prestige realms and like… indie horror games played by big streamers that might be more or less a kind of exploitation work but are actually quite successful. i keep thinking about how many people i’ve encountered in the wild who have known about a game like Crypt Worlds, even when no one in the IGF crowd seems to. i think the prestige realm is also kind of dying out as a whole, or at least it feels like it’s an increasingly smaller and smaller niche.

but when we’re talking about more like ā€œpopulistā€ stuff that doesn’t have huge production values put into it (for lack of a better term) - those things are often at the mercy of random community dynamics. if you don’t fit into a particular context of a particular community or aren’t something that a particular streamer would play and have some sort of built-in audience ready to go, it’s very easy just to disappear and have no one notice you. it’s also just easy to be totally misunderstood or misinterpreted. i feel like i’ve seen so much stuff that just has no context to fit into, it’s not prestige indie or a ā€œpopulistā€ game either… so that’s difficult. and there’s often just as much hyper-capitalist hustle mindset stuff going into the ā€œpopulistā€ side anyway (sometimes even moreso). it’s just a matter of if you’re targeting the one gatekeeper in Annapurna or some publisher vs. the whims of an algorithm.

but on the whole i have been more interested in the bizarre and silly and disposable feeling things i find out there than i used to, partially because i just feel like it’s such a good antidote to all the stuffy and bland and terrible things i don’t like about how the ā€œindieā€ space works. but i’m still pretty depressed about how much stuff goes completely unnoticed and how often people who are talented and have interesting ideas kind just burn out.

8 Likes

I better be able to use the Hands of God while on horseback!

2 Likes

I gotta be honest the footage is so blurry and low res that I literally cannot form any impressions based on it. I hope it’s real if only to confirm that the game is actually still in development.

6 Likes