i think the whole indie model of the late 00’s/early 2010’s of hoping for a freak success is more or less dead. but nothing has fully come to replace that. now it’s sort of about finding a dedicated community of people who have a consistent investment or interest in the game. but that works a lot better for some games than others. and the whole Indie Game: The Movie thing still defines what that space is to a lot of people.
also as someone who has been involved with judging for it for many years, an increasingly small number of people seem to follow or care about what happens with the IGF at all. (maybe because the IGF covers an increasingly smaller part of the ‘indie games’ landscape at this point). in general there are a lot of good critiques to have of the IGF. it is pretty gatekeepery and the remains of certain in-crowds who have certain ideas about what “indie” is or should be… that are already very outdated in my mind… do dominate. but if the only thing that occupies any kind of cultural space that people care about in the way of official awards or recognition for games is… The Game Awards… then that’s pretty dark.
back when that site “Offworld” was relaunched i remember the people who ran it sort of eventually just gave up about writing about smaller games because they said that no one would read them. around that time it felt like a lot of people just gave up on doing anything but just feeding the beast. i don’t think it’s just because people are AAA-poisoned though. the model of how online media works automatically just favors focusing everything on the big stuff and AAA has the money to push to get a return on its investment.
i think it’s also just hard to maintain continuity between all the games that are coming out esp as Steam opened up and itch.io came about. how do you contextualize random new things as a journalist/critic/youtuber/streamer/whatever in a way that might be interesting to enough people who don’t know about it? how can you make things that fill some hole or void for people that AAA games don’t and never will (not even just commercially but also like… spiritually i guess)? some have figured out how to do this better than others, but it’s something that will continue to be a big question in the future. too few people are trying to really explore any of this stuff right now also. but i have some glimmers of hope that the ‘alternative’ space, for lack of a better word, will grow and shift to meet the output of stuff pouring out right now.
also re: the “too many games” issue, see this piece i wrote a few years ago: https://deorbital.media/there-are-not-too-many-games-482dd77a85de
here’s a quote from Paolo Pedercini: