10,000 Bulletins: No One Can Stop the Presses! (Part 1)

like 10 years ago i was thinking “it would be cool to make a game where it’s a hardcore platformer but the levels are card-based, meaning that you build a deck beforehand and that becomes the level, so you get to choose the difficulty and type of level you want to face, and how difficult your deck is as a whole determines your rewards at the end + score.” i still think it’s a good idea, but also would be so fucking tired and shitty in 2021

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no it’s good, cards are great as randomized containers of bundled mechanics

there’s just so many games of everything right now (and for the entire future)

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::puts on Power Glove and Thanos-Snaps to destroy half of all video games::

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Burn cards in Titanfall were a fun opaque rubberband system to give newer/worse players hilariously OP advantages like starting a match with a Titan or pulsing wall hacks.

No reason they have to be cards but oh well.

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From that footage it looks like you don’t even directly control the ships, it’s all card merging

why the hell would I waste money on jpegs of floating race ships when I can waste money on jpegs of anime horse girls

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the shitty thing is that motorsport manager already exists and it’s pretty fun

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Yeah it is.

I’ll forgive it if it has a good soundtrack though

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looking at the art in the trailer, i wouldn’t get your hopes up. seems like an absolutely huge miss - or they were completely oblivious to - the defining feature of the franchise.

A card system could be good with choosing when to use weapons? I don’t know. You should turn weapons off anyway.

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Old school games journalism dudes had great names. Casamassina. It’s just fun to say

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Vestal

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finally people are making GBA platformers

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I remember playing the Steam demo of Steel Assault a while back and the game was like impossible to parse. I don’t know if the backgrounds were overly busy or something but the game was impossible to play for me. This trailer seems a lot more readable to me though.

I backed Steel Assault 6 years ago when it was 8bit and then 16 and 8 bit and now modern pixel.

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Nice article on Jerry Lawson, an early pioneer of video game cartridges.

In the mid-1970s, Lawson was made Chief Hardware Engineer and Director of Engineering and Marketing for Fairchild’s video game division. There, he led the development of the Fairchild Channel F console, released in 1976 and specifically designed to use swappable game cartridges based on technology licensed from Alpex. At the time, most game systems had the game programming built into the hardware so it could not be removed or changed. Lawson and his team refined and improved technology developed at Alpex that allowed games to be stored as software on removable ROM cartridges. These could be inserted and removed repeatedly from a console unit without any danger of electric shocks.

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I heard they got feedback during that demo period and patched the demo with whatever readability changes, so they were aware of it

Said demo was fun once you got into the pace of the game flow

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honestly I just love how many indie devs are unapologetically making non widescreen games now.

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this is fairly old news at this point and it may have even been discussed in this very thread, but it is new to me and very funny:
you can buy official nft roms of zanac and hydlide
https://www.8-mint.com/

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