10,000 Bulletins: No One Can Stop the Presses! (Part 1)

So you want

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it’s the branding and rote mechanization of values into feature checklists that’s the problem, not the originating idea

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If you’ve got a better idea of how to get people to see your game that doesn’t involve recreating 200 years of print media industry from scratch because its existing skeleton is too weak a frame to support anything, then every creator on the planet would like to hear your solution.

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ā€œKlonoa-likesā€

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I don’t! Making a game is an enormous gamble in an oversupplied market. Making a good game is enormously difficult and only a necessary but not sufficient criteria for success or stability.

I think the only rational approach is to a)realize it’s a gamble, b)make something you’re proud of and feel connected to, because the happiness should come from the work itself, c) follow best-practices to at least a ā€˜B’ grade, and d)prepare yourself for failure and obscurity, the most likely outcome.

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SelectButton

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Games can and have already done more than this though.

But nuance and complexity is a hard thing to sell commercially.

like the 5 lines of dialogue that were shown in the trailer each gave me an individual rash somewhere on my body. i spent too much time on tumblr between the years of 2012 and 2015 to not feel wholly compelled to break something when I see this exact brand of hyperfocused tenderqueer-targeted non-game

like i’m definitely being edgy and reactionary here, and there’s definitely gameplay, but I just can’t stand any of these character designs

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I’m so sorry I ever made fun of Italians and I promise I’ll never do it again. I promise to be better than whomever made this.

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I have now watched the trailer and it has the same AHiT incoherent world design of STUFF and madlibs like Mafiaisttos in a Fishing Village that run a seafood restaurant or a Scottish owl making a murder mystery on a western train and their famous rivalry with disco cats.

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they put a fuckin ton of SaGa soundtracks on spotify

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Spelunky 1 & 2 on Switch next year.

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Yes. Epic for the win

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thank you so much derek

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they think i’m super??? :^)

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A glorious, ray traced alternate future

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Edit: never mind, searching for Romancing Saga turns it up

That whole game may be nauseously twee, but don’t knock the abstract talkysound.
I will die on this hill: Wordless babble is the absolute best way to voice video games. It’s cheap, language-neutral, easily edited after release, and not weird when it’s repeated or cut off abruptly.

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