even tho i don’t mind playing them the various soulsbourne dlc is mostly superfluous imo, maybe with dks1’s as a slight exception for being the origin of The One Boss Archetype they got stuck on for 3 more games
like i don’t actually mind victory lap expansions but yeah, i wish the industry would figure out a better way of presenting them than “the definitive version is the most overstuffed version, always”
there is also an audio patch to go with the woolsey script reconciliation patch
FFIV DS was honestly pretty neat imo, I don’t have the strongest opinion there but I felt like they did enough with it for it to not be purely superfluous or unthinkingly “definitive”
That version is ugly but if I recall correctly, they jacked up the difficulty a bit, so it’s probably the version I’d go back to since the last time I booted up FF4 it was like stabbing wonderbread with a butcher knife, shit is easy.
I read that Witcher 3’s have the option to play them as standalone campaigns and that’s obviously the right fit for the New Vegas DLCs or other BGS-type games in retrospect.
Wouldn’t mind a miniature Souls game scaled to have compressed character progression, either. Big fan of the standalone ~$40 single player engine/asset reuse game e.g. ODST, Death of the Outsider, Ground Zeroes, American Nightmare, The Old Blood, etc.
i remember trying fallout new vegas for the first time on console and i guess it was a version with all the dlc in there by default so the entire opening was broken up with notifications of like
“SMUGGLERS PACK” ADDED - 10X GUNS
“MEDICAL BAG” ADDED - 10X STUMULANT
10X WATER BOTTLES HAVE BEEN PLACED AT YOUR SHACK (“THIRSTY RANGER”)
can’t believe they abandoned morrowind’s “assassins will constantly try to murder you unless you start this quest, no we don’t care that you’re level 2” approach
FF4 3D was pretty cool they changed the boss AI so it was sort of worth playing as a new challenge but then they made the last dungeon such a slog that i never finished it lol
two complaints offhand: the very early game pacing is pretty bad compared to the original, but it equalizes relatively soon after, and the bonus skills they give you (like doublecast) to try to make the hardtype balance more palatable have an obvious critical path to them that if you fail to anticipate makes the game harder in a less interesting way
Your field of view is greatly reduced and you get a bonus item for filling out the minimap, so i would just use that for navigation, not sure if anyone else had that problem
Is it still a minimap if it takes up a whole screen? I’ll be saying minimap
the 3ds version of smt strange journey is bad both because the new stuff is tonally dissonant and superfluous but most importantly because they replaced the kaneko art
I do kind of like though how in Dark Souls 2 you could buy the garbage looking pre-order weapons they had for that game from a vendor NPC but only when you got like halfway into NG++. Still there for all the collectathon completionists but almost entirely unobtrusive for everyone else. I think Metal Gear Rising was also similar in that you could buy the various pre-order armour like the Grey Fox skin in the in-game shop with your murder points but they were prohibitively expensive so you probably wouldn’t get them until way later unless you skipped out on the actually useful combat upgrades.