10,000 Bulletins: No One Can Stop the Presses! (Part 1)

Casting actors and using their likeness in our game definitely won’t backfire. :roll_eyes:

4 Likes

more like wrong judgement, amiright?

(n.b. Kimura has been on the receiving end of jokes about his haircut in the Sayonara Zetsubou Sensei-series more than a decade ago, so it seems kinda fitting that an over-zealous agency would kill him before making sure he’d get any representation in another game again.
otoh, if i think of (edit: Mr) Page, can’t see him(/edit, thanks for the heads up, didn’t know that! ) being in any other games soon, so maybe it is a rule of thumb that You Shall Not Appear In More Than One Major Game.:thinking:)

1 Like

Mr. Page/him pls.

6 Likes

thanks for the heads up, didn’t know that!

5 Likes

No, studios should do it more.

image

5 Likes
1 Like

I say keep the series going, but re-cast him with Vin Diesel and leave the character the same. Vin Diesel wouldn’t give a shit if you ported a game he starred in to the PC.

Like, if I were an actor, and my agency were precluding my virtual face from being seen by more people, I’d be real pissed off. Think of all those potential fans!

2 Likes

Yeah, I was thinking of Onimusha, but I couldn’t recall if there had been any hiccups with the re-release involving the actor. I don’t know about Japanese talent agencies and how that shit works, but it’s probably fine as long as you aren’t casting people who belong to overzealous agencies (or Gackt).

1 Like

Put him in Smash

3 Likes

Hire fans (Coda)

5 Likes

I respect him for saying this. I don’t think the definitive version of a game is necessarily the one with the most content. Plenty of DLC bundle re-releases are worse for it.

8 Likes

What do you consider good examples of that?

New Vegas’s expansions are scattershot and unfocused imo. If you play with all of the DLC it hits you with dialogue boxes for all of them out of the gate and none of them feel integrated in the slightest. They’re fine as one-off campaigns once a character is near the point of no return.

This is similar but worse in Bethesda games where the DLC quest givers harangue and assault you without context.

I also think Breath of the Wild’s expansions feel tacked-on and tacky for a game that was already maximalist. That’s more along Death Stranding’s lines - it’s not lacking for stuff and this seems like marketing wagging the dog, especially when Sony uses “Director’s Cut” with e.g. Ghosts of Tsushima

Another different kind of example I disagreed on recently: extra dungeons/jobs in FF games.

9 Likes

One I encountered was the edition of Batman Arkham Asylum that added the Catwoman missions which were felt out of place and bogged down the pace of the game, plus being called bitch constantly

2 Likes

For the last decade or so it’s most often driven by the need for the DLC/expansion/bonus to be conspicuous and therefore “worth it” in the customer’s mind. Awful aesthetic/design incentives all around

Oh another one I remember is LA Noire, which adds some extra missions in the middle of the game which don’t have anything to do with the main story, and bog it down. Also the missions are really boring.

I mean, that’s just LA Noire though

1 Like

I found “L.A. Confidential but re: eminent domain” mesmerizing, personally

4 Likes

the extra dungeon and boss in FFVI are great, contributing to my ultimately confused and unhelpful position that if you avail yourself of the woolsey script compromise patch, the gba rerelease is the best way to play the instalment that leaned most heavily on the SNES hardware (and only that one)

1 Like

The GBA port was the way I played it the first time so I don’t have an opinion on the Woolsey script except for theoretical support born out of antipathy for Atlus localizations

Shame the audio is definitely worse

I would never play e.g. a 3D version of FF4, no matter what alleged benefits there are

3 Likes