10,000 Bulletins: No One Can Stop the Presses! (Part 1)

i was baffled by it. Sonic in Two Point Hospital, huh?

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it’s really weird to me how video games are like a billion dollar industry and yet they still can’t think of a better way to promote shit than charisma vacuums in hoodies reading off teleprompters

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I’m dying

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i’ll call doc sonic

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Oh, in actual video game news, Colors remaster this fall and I need to decide which of these I want

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best news about the sonic video is that sonic the hedgehog is now canonically just a guy in a fursuit

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pouring one out in honor of today being the last day that Zap the Hedgehog’s page on the Sonic Fanon Wiki is the top search result for ā€œsonic zapā€

(…zap is the word that sonic traced out in that 2022 teaser at the end right? the more i type the less sure i am about this post send tweet)

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Definitely looks like Sonic Team is putting Sonic inside Destiny 2, those are Vex alpha effects

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leaning towards knuckles

Those 7 seconds of footage from Lost Judgment actually made me interested in that game I didn’t realize there was going to be like, jumping around and shit.

The brutal thing is that that was the most ā€œexcitingā€ announcement for me. Two Point Hospital is pretty alright!

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And wtf is Amazon Luna, I’ve never heard of that in my life

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iirc Luna is Amazon’s Stadia equivalent

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that is definitely how I read it when I was watching the stream, so I’m glad I’m not alone

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Is that out already? I guess not, huh, otherwise I would have heard… But who knows, Amazon is screwing up completely every time it takes a stab at videogames

10 billion polygons. Shit actually works. What does this even mean for videogames, that we now have what seems like unlimited detail? It’s insane and I can’t even begin to imagine the maths wizardry behind this. It’s like they found the holy grail

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Dead Rising 7 with duplicated assets as far as the eye can see

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Well, it looks like it’s actually 10 million polygons repeated 1000 times. Impressive, no doubt, but I have yet to see one of these demos where they’re touting 10 billion polygons but using more than one unique 10 million poly mesh to build it.

Like, show me how this runs when you have 100 unique 10 million meshes instanced 1000 times.

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True! But isn’t that kind of the demos they showed already? That Land of the Nanites from a while ago and the new one from yesterday? Or do you think that’s just clever use of the same Quixel assets rotated and repeated again and again?

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Don’t think I’ve seen those yet. I’ll have to check them out.

I guess I still feel kind of burned from John Carmack’s megatexture stuff. Was really impressive technically but then they made a game with it and the weaknesses became apparent (spin around real quick on console and watch the whole blurry world sharpen up in real time).

Now I know today’s hardware is probably specifically designed to make that sort of thing ancient history but you know the people making these demos probably already know or have a good idea what the bottlenecks and weak spots are with this tech performing at runtime. I don’t want to see controlled demo environments I want to see the internal test stuff they’re doing. I want to see where it starts to break down.

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