10,000 Bulletins: No One Can Stop the Presses! (Part 1)

I think he wore it to impress refn

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That’s true! I remember that megatexture debacle. But even that is something that’s being revisited as far as I know and maybe it would have worked if they had the fast SSDs we have nowadays? But that’s another topic entirely…

I feel like yeah, there are certainly limitations to all this that they won’t tell us about but at the same time the engine is available for free for everyone to test. So they must be pretty confident and people are going to really dig into all this in the coming days, so then we’ll know for sure. Also, the last demo they showed can be downloaded along with UE5 and people can play around with it. It’s a whopping 100 GB for basically nothing to do in it! So I think that’s where the bottleneck, or one of them is going to be, for the consumer at least. Disk space. For developers it’s of course creating all these highly detailed assets. That’s one area where we need more AI help, I do believe. That could really speed up the creation process, as scary and weird as that is, from different things/technologies I’ve seen

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i will never Join Sonic

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i think this is some combination of “we don’t have the werewithal to do this” and “this is how it’s always been done, and gamers will get mad if we do it differently”. it is truly funny though

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*billion dollar industry beholden to and held hostage by those who insist it never be done differently

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Every industry executive is unwilling to believe that they do not possess the same stage/camera presence as Reggie Fils-Aime, let alone Steve Ballmer.

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F2P bomberman battle royale is definitely my favourite F2P battle royale yet

like, the only one I was actually excited to hear about and jumped in and immediately started placing

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The other night I stumbled upon a 40+ minute MAKING OF OBLIVION documentary and it was filled with clips of 15 year old nerd boys who somehow ended up at E3 or some other trade show excitedly jabbering about how revolutionary all the tech on display was and it was so fucking depressing. Like, God bless those poor loser kids, I’m sure they all grew up well and have spent the last two decades sharing with the world the overwhelming love that blossoms within their hearts, but the thought of a company thinking it was a good idea to use a dozen variations of the Squeaky Voiced Teen from the Simpsons to rep their product is just sad, to me. Especially since there were plenty of other kinds of folks playing those games at the time.

Anyway I’m going to inflict that thing on everyone during a groupwatch sometime, love to suffer together.

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meanwhile

I guess this is better than things were 20 years ago but actually I don’t believe that and am incapable of making myself believe it’s not way way worse

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“if you indoctrinate kids with ultimate from a young enough age, they won’t be interested in melee” – someone at nintendo, probably

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It’s best not to think of this as enabling new visuals but as enabling new work methodologies. We’ve had effectively unlimited draw distance for a long long time – developers were responsible for managing model Level of Detail to effectively manage long views within rendering budget. This system and its (unknown) limitations promises to automatically manage the level of detail, saving a good chunk of work. There’s a fidelity boost but I don’t think it’s that major next to what everyone will be able to achieve by hand-set LODs, which look fabulous already.

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realistically, the people most of these things are marketing to are more likely to be in their 30’s and 40’s and heavily into nostalgia and how things have been done because they’ve invested in it for a long time. most kids are not watching these kinds of events/playing these games. so i think that’s part of why there’s not much incentive to change it.

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i guess a weird variation on ‘if it isn’t broke, don’t fix it’ … ‘if it has always been broken and no one cares anyway…’

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when oblivion came out, one of my friends bought a 360 to play it and invited us to his house to show us an apple rolling down a hill then floating on the pond at the bottom of the hill

we were 21

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idk i think i’d rather hear an enthusiastic teen nerd tell me about video game physics than a 42 year old in a blazer and tshirt tell me about paradigms shifting and revolutionary content delivery or w/e

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Aka somewhat jovial Frankenstein

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When Reggie asked me “what’s wrong with you” I just knew he read my postcards from 2008

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That’s a great point. I do hope that the new tech frees artists to do their job without having to think too much about the technical side of things. Seems that’s a big point for Epic with this, anyway.

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So far the reviews are averaging 6/10 on metacritic with some pretty wildly varying opinions. Sounds like it’s a love it or hate it game.

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