Zelda: Cries of the Commonwealth

I’ve got the new Leldo of Zeldo now I just have to find some time

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Hylian housing crisis.

I’m on the Zora questline now and there’s an area that has moon-like gravity, giving Link a high, floaty jump. I’m hoping for more little twists like that.

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how’s the ‘main quest’ this time? good or just something you wrap up when you’re done with the game like botw?

i wasn’t feeling those colossus dungeons at all, so i’ve avoided really doing any of it here and have instead focused on getting all of the map towers done and finding clothes

sick finding the hylian shield in the same place

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I think this is my biggest disappointment with this one. The directive of the main quest in the last one was, hey you can do all this stuff, or you can go fight Ganon in this big castle in the middle of the map. It was refreshingly clear and direct. The structure of the main story quest here is not so much, as far as I can tell.

Instead of being told to go strengthen yourself in preparation for one battle, you’re told to go investigate some places to hopefully get some clues as to what happened to Zelda, and along the way you end up unraveling more of the story through other “Main Quest” branches and advancements. Unlike BotW, these stories and dungeons do not seem to be optional.

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I would say that in this one the main quest(s) are interspersed with everything else in a way that is a) a little less optional and a little less bold from a design perspective, but b) a lot more effectively than the ultimately-mandatory rump in botw, and c) in a way that’s paced very well if you don’t try too hard to avoid it, and which is probably harder to intentionally ignore and mop up at the end as a consequence, since you miss stuff like the camera and autobuild and potentially even the glider if you really fuck off at the start.

I think they probably should’ve given you multiple opportunities to acquire the handful of plot items you get that way tbh, seems like the only real issue there

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like, the problem with the main quest in botw was that it was more or less terrible with the exception of the final dungeon and you could tell when you were suddenly about to play a 2000s Zelda again. the problem with the main quest here is that people might try needlessly hard to avoid it

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yeah, i’ve been quite pleasantly surprised by the integration of the narrative threads + sandbox play thus far. i have some qualms with the material, but it all seems quite a bit more of a whole here - things complement each other more naturally. i’ve always thought of botw as an “ideas” game (not that it doesn’t have quite a few design home runs in there), and this one seems to have more emphasis on execution ime

with a game like this there’s just no way that some people are going to avoid having a bad time, but i think they’ve done a pretty impressive balancing act from what i’ve seen

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I do kinda wish the tears had some gameplay carrot attached to them like marginal upgrades to your hand powers (longer grabbing range on hand, more time rewind juice, high ascend clearance etc.) just to make me want to seek them a little harder. I mostly over looked them as set dressing until an NPC side quest said outright to pay attention to them. Right now I’ve only gotten 3 of them and only really get them when they’re in my way of other things. I do prefer them to the picture scavenger hunt.

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I think Ganon thirst is the carrot for tears

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why aren’t they just called inns instead of stables. inns that offer stable services, like old time inns did. stables makes it sound like the social centers of hyrule are fucking barns. this kind of thing goes back all the way back to ultima online with me, where everyone hung out at banks. the smart private servers changed it to where it was the taverns that offered the storage services that caused everyone to congregate there

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the stables are a giant horse you can make out from a low LoD model across the map. maybe if the inns were inside a giant four poster bed?

my partner wants you to know she calls them “horse hotels”

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I’ve only done two of the new temples, but they seem easier to deal with. The problem solving is more in line with what you’re doing everywhere else, at least.

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they can still be giant horse head inns, they’ll just be inns that embrace the rich horse culture of hyrule or some shit. the horse god blesses all travelers

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I didn’t realize hammers could break cracked walls, been using bombs because Zelda.

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pony point holes

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it’s really impressive how almost every npc has a schedule but also changes what they say or are doing depending on where and when they are and what the weather is.

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I feel like I subverted some of the third temple using Ascend and the Rito power. I think it could have been a chore otherwise, but maybe that’s what they’re going for.

Each of the Regional Phenomena quests eventually triggers a different character to relay the same backstory to you. Had I known, I would’ve skipped it three times to let the Gerudo lady spill the tea. She has to be cooler than these other dorks.

it’s shocking how many unique context-dependent dialogues exist in this game. I finished a quest that gave me a new hat, and when I went to turn it in, the quest giver recognized that I was wearing the hat at the time.

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A number of them can also comment on your absence of clothes.

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is there a cute outfit that makes the npcs think link is a Woman