Zelda: Breath of the Wild

Someone at Nintendo woke up one day in like 89 and decided they would be a lord

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Why not?

Regardless of how much people’s demand for a female avatar in a main-series Zelda game baffles anyone (I’d be cool with a female Zelda just because I always choose female/feminine avatars when the option is available), I think the real issue here is that Nintendo has actually entertained the idea and turned it down for really, really stupid reasons. The exact genesis of that request* is kind of irrelevant now in the face of the developers’ receiving of that request and their complete inability to respond to it meaningfully.

*probably has some roots in the high number of people who play Zelda and are girls/women and also how Link’s relative androgyny (within the narrow definition of ā€œslim white boy who looks like slim white girlā€) might make that more of an imaginative possibility than female Mario

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i remember when Aonuma was super cagy with the idea that it was even Link, let alone boy or girl, which gave me the impression that this really was kind of a new break from old traditions, but whoops nevermind.

disappointing news about gender roles aside (something said a lot recently) the new game looks legitimately interesting and engrossing. I love the art style, seems like it’s Skyward Sword but with less bullshit going on. i love the climbing and i love the influences of Skyrim, SOTC, Dark Souls and even a little Snake Eater in there. if this game is just Nintendo’s Dark Souls for Kidz, i’ll be happy with it.

even some of the dungeon puzzles i’ve seen on that Nintendo Treehouse look fun, that’s not normal, is it?

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plus they even implied that you can play the whole game in just in boxer briefs if you want, so there’s that.

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apparently if you use the Wolf Link amiibo with this game, you can have a wolf follow you around, in yet another example of a major AAA videogame title in 2016 with superfluous* dogs

  • not to me, i love dogs, more dogs in games please.
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can’t say for sure, but knowing the state of amiibos, it’s probably cosmetic

basically sums up the lady link debate

Anyway thats a bummer and voice acting is a misguided decision but otherwise this looks like the 3d zelda ive wanted all along

probably the most excited for Jump Button

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I don’t think people get too bent out of shape about Link only being a boy so much as the extremely hamfisted excuses as to why that has to be the case. It feels dishonest to say ā€˜we can’t do this thing that is totally made up because this other totally made up thing that we did prevents it because logic and reason.’

Personally, I think it’d be cool but I also feel like it’d probably be mishandled because Japan has trouble with good female character designs that don’t involve dresses or thigh-highs(hi Linkle).

There just isn’t much reason for a ā€˜blank slate’ player character to not have some degree of customizability in an AAA game in 2016, I feel.

Remember proto-Linkel from BS Zelda?

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I’m still dubious as to whether there’s any value in a watered down Nintendo polished version of 2016 open world survival design trends but in isolation this is inspiring enough

I am a little frustrated by a conservative Japanese company failing to pander (because that’s basically what it is, and as everyone said it’d take so little to just make everyone happy and there’s no reason not to provide a cool role model for girls, none at all) but I’m still a little skeptical at projecting a culture war onto them (cf treehouse politics). It’s for the kids, dammit

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all the more reason imo

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yeah exactly!

if link can be a wolf or a bunny or a tree man or a fish man why cant he be a girl HUH???

I am also dismayed that apparently he will canonically be named ā€œLinkā€ in this if the trailer v/o is anything to go by. maybe theyll make that his title like how the NPCs in Dragons Dogma call you ARISEN. but probably not :\

fuck the lore

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Only The Legend of Zelda is canon.

during the gameplay demo they went into a cave with an old man in it and i still feel like this could basically be a stealth remake of the NES game.

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I really like that you seem to be able to climb on pretty much anything. Even stuff with weird geometry like those deactivated space alien probers. In most cases there’d be an invisible wall of some sort surrounding it and if you did somehow managed to get on top of it you would slide right off immediately. Just something to make stuff feel a bit more like actual STUFF.

Do you really just have Witch Time in combat? Also a Arrow Time when jumping?

No rupees or dropped hearts in sight. You have a little limited weapon inventory which seems clunky to swap in new gear when full and with gear a plenty I hope there’s a smoother way to do it.

Is there really no villages or crowds of people around at all? We going full NES LoZ? That’s be neat. What if Subrosia is back though???

Over 100 shrines to check off your map. Smaller puzzle dungeons and not what the big temples have turned into.

Amiibo Wolf Link runs around and fights with you. His health depends on how well you did in his bonus dungeon in TPHD. If he dies you can summon him again after 24 real hours which actually has me a bit worried if the game will have other real-time waiting mechanics. Could just be the standaard for Amiibo bonuses though.

The shot at the end of the trailer is reference to the Japanese ALttP box art (was also art in the amazing international manual), right?