Someone at Nintendo woke up one day in like 89 and decided they would be a lord
Why not?
Regardless of how much peopleās demand for a female avatar in a main-series Zelda game baffles anyone (Iād be cool with a female Zelda just because I always choose female/feminine avatars when the option is available), I think the real issue here is that Nintendo has actually entertained the idea and turned it down for really, really stupid reasons. The exact genesis of that request* is kind of irrelevant now in the face of the developersā receiving of that request and their complete inability to respond to it meaningfully.
*probably has some roots in the high number of people who play Zelda and are girls/women and also how Linkās relative androgyny (within the narrow definition of āslim white boy who looks like slim white girlā) might make that more of an imaginative possibility than female Mario
i remember when Aonuma was super cagy with the idea that it was even Link, let alone boy or girl, which gave me the impression that this really was kind of a new break from old traditions, but whoops nevermind.
disappointing news about gender roles aside (something said a lot recently) the new game looks legitimately interesting and engrossing. I love the art style, seems like itās Skyward Sword but with less bullshit going on. i love the climbing and i love the influences of Skyrim, SOTC, Dark Souls and even a little Snake Eater in there. if this game is just Nintendoās Dark Souls for Kidz, iāll be happy with it.
even some of the dungeon puzzles iāve seen on that Nintendo Treehouse look fun, thatās not normal, is it?
plus they even implied that you can play the whole game in just in boxer briefs if you want, so thereās that.
apparently if you use the Wolf Link amiibo with this game, you can have a wolf follow you around, in yet another example of a major AAA videogame title in 2016 with superfluous* dogs
- not to me, i love dogs, more dogs in games please.
canāt say for sure, but knowing the state of amiibos, itās probably cosmetic
basically sums up the lady link debate
Anyway thats a bummer and voice acting is a misguided decision but otherwise this looks like the 3d zelda ive wanted all along
probably the most excited for Jump Button
I donāt think people get too bent out of shape about Link only being a boy so much as the extremely hamfisted excuses as to why that has to be the case. It feels dishonest to say āwe canāt do this thing that is totally made up because this other totally made up thing that we did prevents it because logic and reason.ā
Personally, I think itād be cool but I also feel like itād probably be mishandled because Japan has trouble with good female character designs that donāt involve dresses or thigh-highs(hi Linkle).
There just isnāt much reason for a āblank slateā player character to not have some degree of customizability in an AAA game in 2016, I feel.
Remember proto-Linkel from BS Zelda?
Iām still dubious as to whether thereās any value in a watered down Nintendo polished version of 2016 open world survival design trends but in isolation this is inspiring enough
I am a little frustrated by a conservative Japanese company failing to pander (because thatās basically what it is, and as everyone said itād take so little to just make everyone happy and thereās no reason not to provide a cool role model for girls, none at all) but Iām still a little skeptical at projecting a culture war onto them (cf treehouse politics). Itās for the kids, dammit
all the more reason imo
yeah exactly!
if link can be a wolf or a bunny or a tree man or a fish man why cant he be a girl HUH???
I am also dismayed that apparently he will canonically be named āLinkā in this if the trailer v/o is anything to go by. maybe theyll make that his title like how the NPCs in Dragons Dogma call you ARISEN. but probably not :\
fuck the lore
Only The Legend of Zelda is canon.
during the gameplay demo they went into a cave with an old man in it and i still feel like this could basically be a stealth remake of the NES game.
I really like that you seem to be able to climb on pretty much anything. Even stuff with weird geometry like those deactivated space alien probers. In most cases thereād be an invisible wall of some sort surrounding it and if you did somehow managed to get on top of it you would slide right off immediately. Just something to make stuff feel a bit more like actual STUFF.
Do you really just have Witch Time in combat? Also a Arrow Time when jumping?
No rupees or dropped hearts in sight. You have a little limited weapon inventory which seems clunky to swap in new gear when full and with gear a plenty I hope thereās a smoother way to do it.
Is there really no villages or crowds of people around at all? We going full NES LoZ? Thatās be neat. What if Subrosia is back though???
Over 100 shrines to check off your map. Smaller puzzle dungeons and not what the big temples have turned into.
Amiibo Wolf Link runs around and fights with you. His health depends on how well you did in his bonus dungeon in TPHD. If he dies you can summon him again after 24 real hours which actually has me a bit worried if the game will have other real-time waiting mechanics. Could just be the standaard for Amiibo bonuses though.
The shot at the end of the trailer is reference to the Japanese ALttP box art (was also art in the amazing international manual), right?