As mentioned in my Hinge Problems 2024 year in review, I have been playing a lot of Ys games, so I am making this thread to JUST POST about them. So yeah, get a load of these Ys.
Tonight I played a couple hours of Ys V The Lost City of Sand for the SNES. If you saw me talking about the Ys series chronology, you might remember that this is is the one THAT ISN’T ON IT, because it has never gotten an official release outside of Japan, but we live in a magical time where lots of people have translated games, and so I downloaded that and off we went.
Man, this game is pretty cool. I mean, it’svery different from other Ys games, but that is OK. It is Super Nintendo as fuck, right down to having weird menus that aren’t as bad as Legend of Mana, but are clearly from the same school of barely usable menu design. The music is very SNES, and that’s not always a good thing, as Flacom knew what to do with a Megadrive a lot more than with a SNES. It’s not terrible, but it also does not rock, as Bob Pollard says at the beginning of Propellor.
What this game does have, seemingly unqieu compared to like…every other Ys game, is a magic system and a weird leveling system. The magic system involved combining different crystals to make new spells and then attaching them to your sword in a way that feels…really Sorcerian*, which I did not expect that. I have two spells now, one of which is a fireball; the other is called Ravine and does something to the whole screen and I don’t even know what.
The leveling system is…Xanadu??? Like really, you level melee and magic separately and it just feels very much like Xanadu in terms of wanting to balance your effort, because your stats level based on which one you use. You don’t get magic for the first good chunk of the game though, which led to Adol getting this stat sheet, which I fell is pretty perfect for the Adventurer Himbo King himself:
You don’t even need to know what those numbers mean (I sure don’t) to see that 5 in INT and know that everything is alright alright alright for our boy.
The game just feels odd as a whole, but it does have that early Ys feeling of EVERYTHING MOVES REAL QUICK, so I will probably play some more of it. Like I think I put two hours in and I am already on my way to the second of six crystals needed to do the…uh…something…with the thing. There is a girl frozen in a crystal and a 500 year old wizard who keeps just appearing out of the aether to tell Adol to keep going, so yeah. There’s also a prophecy about how a redhead will bring doom to the world. It’s good.
On the other side, I think I am nearing the end of Ys X Nordics, which remains funny for focusing on the Normans, and not the Nords, but still has some hints that it might connect into that stuff from Ys IX: Mallgoth Knocks. But it’s pretty good! Some fun boat explorations and just taking shit over, getting into cannonball fights with demons, etc.
I really do miss the mobility from Ys IX, though. IX lets you do all sorts of fun movement shit to just run all over its whole city, right up walls and such. Ys X has…none of that, and sometimes you can’t even hop over a tiny fence, which feels jarring after IX. By the end of IX, it did some pretty cool things with dungeons that actually made you use a lot of that mobility to get around, such as one that was like a big open underground cavern, and you had to so all sorts of wall running to get around. It was neat-o.
X has none of that, really; it does have a hoverboard that you can grind on rails with and float across water on. That is pretty cool.
I’ll probably have more to say about X when I finish it, but IX was just so damn cool that it’s hard to live up to.