you wanna see some bullshit (aka I Accidentally Surpassed My Limit)

I’ve mentioned a few times before that some years back when I decided to Get Good and play the games I considered terrifyingly beyond my ability because of gamer culture (NES stuff (without save states), Souls games, some hard modes,), I played through Adventure Island. I beat Adventure Island, after much struggle, and would ironically go on to realize it’s the hardest game I’ve ever beaten. Adventure Island has legitimately sadistic design at certain points, and I always mention the endgame segment of several successive jumps from falling platforms while bats attack you (attack and run are the same button, mind you), punctuated with an instant-death obstacle you can’t avoid, which upon collision is revealed to be a bonus in disguise. It’s a mind fuck.

Anyway, I only now finally got a hold of footage of this segment, because all uploaded speedruns glaze over it due to maintaining the skateboard powerup the entire time (this is impossible, fuck those computer wizards).


(video starts right before the jumps)

was gonna post this in the axe but Let It Be Known This Shit Is Wack

(feel free to talk about your own experiences with getting better at games and feeling hella ripped <3)

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I beat all the hardest missions in F-Zero GX. Specifically, the one where you have to escape an exploding tunnel and there is literally no margin for error. That took me about 200 tries, I would guess. I really thought I was never going to beat it but I did what I usually don’t and persisted for about a week.

I tried to beat Castlevania legit recently and Actually Fuck That Game

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oh hey this was one of the first NES games i ever completed, if not the very first. i actually own 1, 2, and 3. this part is tough! i couldn’t do it on console. i was able to do it after practicing a bit on emulator, with a save state right at the beginning of the section. it’s great, adv isle is great.

i don’t care about wonder boy at all, fuck wonder boy.

there is literally margin for error because that guy at gdq missed a boost on a dare and still made it
:waynestare:

no way really?? i think my technique must suck then because i ended up succeeding with like .05 seconds left or something, and that was with every single booster

The original has a weird difficulty curve. It’s kinda like this, roughly.

          Frankenstein's Monster
                        |\
                        | \____________end
   Start________________/
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CV1 definitely took me about a month on/off of attempts before I got it, but I really do think it’s a good Hard Game to try because it’s so short (and even breezy) when you learn it.

you are a monster don’t look at me. you are bushido af. (edit: wait sorry I read that as “one of the first games in general”)

gx is a DISGUSTING game, speedrunners use all kinds of wacky shit. i think if you’re playing casually you have to be nearly perfect, as you said. god GX is so good!

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oh no, that spike definitely belongs to Death Himself. No matter how much I figure CV out, he is the run killer.

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i really loved the live show of watching you edit this until it was perfect.

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ahh, no i completed a few games before that, though not as many as you might think.

super mario world
super mario bros 3 (all-stars)
earthbound
super mario rpg
secret of evermore
super mario 64
final fantasy 7

that… might actually be it? if you don’t count stuff like… uh… tetris 2? idk what even counts as beating that one…

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I dunno. I just use an axe, preferably with a triple shot, and spam him. Inelegant, but functional.

Igor, though. The motherfucker.

I’m on the phone here. It’s… a challenge.

More so than Castlevania, frankly.

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I don’t have the patience for Castlevania, or hard NES games in general. I don’t find it rewarding, I find it a chore.

It takes a lot for a game to grab me and make me want to actually do the hard stuff in it.

oh, that is still pretty impressive! beating some marios is good practice, and JRPGs don’t really apply besides being commitments.

I do have to admit that it’s all purely commitment and if you don’t want to do it, you shouldn’t be expected to. Learning these old games really made me feel like an improved person, but that’s my personal thing.

oh yeah no judgment on folks who persevere in defeating difficult games. i feel like my inability to finish games is a character flaw haha

Depends on what’s going on. Castlevania, I find magical and rhythmic and trans(ylv)portational. But, I’ve never beaten SMB. Never cared enough to check that box, and it’s annoying to me.

Gta I find discussions like this a little peculiar, but I guess I’m a little older than the average customer here. The notion of NES games being super hard is… I mean. Yeah, some are. They’re way more accessible than the arcade or even PC games of the time. To me the biggest deterrent tends to be how tedious the game might be in its demands. And, on average I’d say design only gets more tedious from 1991 on.

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I highly (highly (highly)) suggest that you look up how to Momentum Throttle (“MT”). Of all the advance techniques in GX, I’d say that it’s the easiest to learn and one of the bigger game-changers.

Like, Contra is not that tricky at all, even on three lives. You just absorb its rhythms, and transport yourself.

I dunno. I’m almost forty now. I need to start shaking my fist while I type. I’m already typing on my phone, though, so…

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