One of the ongoing campaigns I’m a part of is with the group I go to Magfest with, usually done through Roll20. On the second day of the 'fest (Saturday), we did our first in-person D&D game for this group. It went great.
For one, my buddy guested as a warforged detective named Asker, who managed to keep our usually scatterbrained group focused. The other good tweak was that we got all the town and bookkeeping stuff sorted out in our last session, so we could just start with the new story. This is the game where I do the Froppy-style broom-riding witch, so doing the voice live was particularly fun.
We were told by the vaguely crime-aligned bar NPC Katrina that we had a price on our heads, then went to bed, at which point we were woken up by a woman’s screams. We rush out and find her, and she says some robed figures took her kid and disappeared. We meet up with Asker, who was mysteriously hired to help us, and we eventually track them to a hidden passage.
We crawl Half-Life style through some vents, then come upon an in-progress cultist human sacrifice ritual, with the captured kid at the center. Since I rolled the highest in initiative, I fly in with my broomstick, cast Darkness in the corner to disable about a third of the cultists, then realize I can’t really leave the room again without taking a bunch of attacks of opportunity. So, I stay, figuring the rest will be in soon anyways, but! There were about 4 cultists in the Initiative order between me and the next player. I proceed to get crit on twice, in what I imagine is essentially a loony tunes fight cloud.
I’m downed, then revived as the group moves in, then healed a bit, so I fly over to grab the kid. After we mop up and ultimately subdue the final enemy by throwing my shoe at him. My friend and I’s characters go to take the kid back to her mom, while the rest of the group interrogates the prisoner. Asker has some pretty wild abilities, including one that lets you see everything in the last 24 hours around a specific object (e. g. You can see from the perspective of the object). Through this, the group sees that the woman who had her child stolen was in fact part of the cult, and this was an attempt to get us into a trap.
So, my wounded witch and my friend’s tiefling ranger are oblivious to this, since we were bringing the child back. The mom graciously thanks us, then crit stabs me in the gut, dropping me off my broom and into my death saves. My friend then proceeds to have a city alleyway shootout with advancing cultists while the rest of the group rushes to find us. It was awesome.
I got two fails, two successes, then miraculously, my last was a success, so I lived (which, thank god, because I love this character). The group has a brutal fight between buildings, made doubly so by the fact that we’d just come out of a different major battle. In the end we succeed, but dramatically, it was a nail-biter.