Xanathar's Guide to Cleavin' a Goblin Clean in Twain (feat. D&D)

I think a friend of mine (who typically did electrical work for stage productions but covid, ya know) is trying to do this as well. If he gains any traction I’ll report back ITT

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I’m assuming you get paid in GenCon tokens

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paid for the game
of stab’em the knave
who is the master
and who is the slave

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i know people who dm for money. typical price is like £5-10 per player per session.

also, because i’m a pathetic addict (and it was less than £20 including postage), i have yet another new game i’ll probably never play: shinobigami! it’s about ninjas in the modern day.

the firat half of the book is a replay of the designer and his co-workers playing a session, which i started reading in the bath just now, and it is hilarious and chuuni as fuck.

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i read the whole of the shinobigami book now, and there’s a lot i love in there, but my favourite is that every character has a super-powerful attack called an ohgi, that another character can only attempt to block if they’ve witnessed it being used before.

the thing is, mechanically speaking, there are only six ohgis listed in the book, but you’re expected to come up with a unique name and flavour description for what your character is doing to cause that effect.

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Finished a Stars Without Number campaign last night.

Overall, we enjoyed the setting a lot, and had a lot of fun travelling from planet to planet, doing jobs.

Hacking and piloting checks were consistently difficult, but not too difficult, and were fun to work with.

Combat was… well…

Gripes about SWN balancing

Probably the single biggest issue with this system is in balancing. By the end of the game I had an AC of 20, going against standard rolls of (1d20 + 4), so it was a miracle if anything could hit me. Our standard to-hit rolls were like 25-32, and we’d typically kill a thing in one or two hits. It was really hard for the DM to balance anything.

My character went mainly warrior class options with some piloting, and could do stuff like re-roll entire misses to auto-hit. Our brawler character exclusively one-shotted people. One of us played a class that allows you to recruit anyone as a minion, so he eventually collected the strongest solider, the strongest psionic, and the strongest healer, to the party. He himself would sit back and wait, then use the assassinate ability to guarantee a kill at long range.

As a result, our biopsionic rarely got to use her healing abilities, and mainly just used a single offensive attack.

Overall we had fun, but, it was zero challenge whatsoever in combat. It’s hard to imagine how the DM could’ve balanced around such a diverse group of classes and power levels.

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So I accidentally awarded a Wizard treasure to a player who is a Sorcerer… anyone have any ideas, fun or practical, on how to let them use it? I know they can begin multi-classing, but idk if they’re ready to do something like that.

Duplicitous Manuscript
https://5e.tools/items/duplicitous-manuscript-tce.html

as is, let them use a charge and appropriate spell slot to cast a spell from the book once

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played a session of icarus today, a game about plotting the rise and fall of a once-great city-state.

it started with a technological utopia powered by an unusually abundant supply of diamonds in its mines, and it ended with an invasion of giant robots from another city destroying a mostly-dead city where most people had been killed by a huge electrical storm, and those that were left had become an all-powerful cult worshipping that same storm

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help my recent campaigns all tend to fall apart for having stakes that are too vague

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GlamGrim: Hit us with them details!!

Also has anyone ever tried making a tank that’s also a bard?

Had a TPK in one of my games, and since we interact with harpies so much, I’m going to make a harpy character. I figure, since they sing as their main offensive ability, some form of bard would be good. Also, my party has no healing and no tank, so I’d want to at least tank.

Maybe some kind of dual-class build, but where I dodge, monk-style, rather than just take hits?

bardbarian with a specialty in grappling?

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:doomthunking:

nahhh just shitposting.

“Tank” is only like half a role in 5e. If you want high AC on a dex based char then yeah Barbarian is prolly your best bet cause the other half of their AC is con which is hp too! Or, you can just take your first level in fighter, go plate + shield + defense and forget about dex, give yourself a nice longsword. Your hp will be pretty low with a bunch of bard levels but hey, can’t have everything in life.

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Also triple post because it is very funny to me how often you come in here asking for build advice because you have probably rolled more D&D characters than any other person alive.

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Whatever you do, don’t become a ridiculous serial multi-classer like me, this is my second character in a row that’s got levels in 3 classes.

I went from a Fighter/Bard/Warlock to a Ranger/Rogue/Cleric. Both builds really work surprisingly well in and out of combat. The latter especially is sort of obnoxiously capable.

I get to roll a lot of dice when I shoot arrows at people. Weapon damage + hunter’s mark + colossus slayer + sneak attack + sharpshooter feat bonus damage means I really fuck people up with relative impunity in a lot of encounters.

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Three class multi-class??? My god… I never dared dream…

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If I had even a vague way to justify it from a roleplay perspective I’d multi-class my current character into a 4th class just to really drive my party up a wall

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Does 5e’s overall reduction in power scaling as levels go up increase the effectiveness of multi-classing? I’ve never actually played 5e, but the lack of scaling is slightly bewildering to a 1e player like myself!

a lot of stuff is linked to class level rather than character level

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