One of my DMs, the one who ran a Genesys game, then current, a Stars Without Number game, is considering trying Shadowrun (5e) again. He swore never again, after 3e, but, nevertheless, here we are.
His primary reason is that in both Genesys and Stars Without Number, we the players pretty rapidly became way too powerful to balance against:
Yeah it’s poorly edited, and it’s fucking ridiculous in a lot of it’s rules, but it gets something right that has out and out fucked me on my subsequent games I try to run: Balance and power curves.
See, in SR5, everyone’s just a person shooting a gun or casting spells that don’t scale. They don’t actually get stronger. So that means that the curve of power is “Yes, you get marginally better at shoot gun over time, but you never become the GOD of gun.” WHICH HAS BEEN AN ISSUE IN GENESYS AND STARS WITHOUT NUMBER.
Combat in both of those systems, in order to maintain challenge in combat, must quickly become a fucking slog of enemies because if you try to throw smaller groups of equal power units, it doesn’t work. Players have so many tricks up their sleeves and are so strong they can take on entire squads. The only dangerous level is level 1.
So anyway I’m reading the Shadowrun 5e rule book again
Though Stars Without Number’s been pretty fun, it has been a cakewalk. One of us can control multiple goons, which you can recruit, so he’s just been collecting the most powerful people we encounter. I’m a warrior-class so I can deal crazy damage, reroll misses, don’t need to reload, etc, so almost everything dies immediately. Another player is all melee and is essentially unkillable in his defense. The last is a psionic which is probably the most vulnerable.
Real hard to balance any encounter with that level of player strenght.