It came to my attention yesterday that Eternal Darkness: Sanity’s Requiem is not universally acknowledged to be one of the best GameCube games. It’s definitely one of the top games on my list, and I thought I might follow @meauxdal’s suggestion and create a GameCube thread so that I can talk about it.
When I played Eternal Darkness, I had not yet tried the Silent Hill series or the Fatal Frame series. I suppose it’s relatively tame compared to those games, but I found the atmosphere effective. I remember the stormy night in the church especially.
I liked that the game had exactly one scene calculated to startle the player. While that’s generally a boring crutch in horror, it worked well in isolation here. (I also like the one such scene in the entire Silent Hill series, which is found in Silent Hill 3. I was playing that game late at night and it sure got me.)
Although modern popular culture has attempted to ruin H.P. Lovecraft through overexposure along with so many other things, I have long been a fan of his stories and was happy to find a video game that obviously took direct inspiration from his work. (Has there ever been another good one, other than Bloodborne?)
I’m trying to remember things that bothered me about the game, and I can only think of one offhand. I remember wishing that the sanity meter were not visible and not so easy to keep full. I quickly realized that it was in my interest to intentionally keep the meter empty to experience the best version of the game.
I think my favorite moment in the entire game is when Alex climbs the main staircase in the mansion and the painting suddenly changes from a typical landscape to a nightmare scene.
I’ve been meaning to revisit this game eventually, even though my copy is scratched up and the cutscenes stutter significantly.
Oh, that’s right. I also wished that the characters would not say, “This can’t be happening!” after every sanity effect.