Who wondered 'hey its God Hand'

The first game’s entries were from Atreus’ point of view, and that Hel-Raider description sounds like it may have been carried straight over? Huh

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Oh no, this wagon is blocking the way to reaching that upper road! There’s no choice but for Kratos, the God of War, to turn around and find a different path.

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beginning of the pitmines was a cool combat arena with a few creative ways of getting around

that’s all i got so far

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I think one of the things that is making this game so boring for me is how formulaic the pacing is. I’ve played for almost 10 hours and every year feels like they’re designed to play the same with only environmental aesthetic different. 5 minutes of linear walking + “puzzles” (puzzles in quotes because the game usually has your companions tell you what to do every step and it ends up feeling like a more elaborate version of just walking) with a story-relevant dialogue exchange after every environmental interaction prompt, followed by a short 2-5 minute combat encounter. Repeated ad naseum. Additionally, since the game never focuses on either puzzles or combat, you can never get into the groove and mindset for either one. Just as I’m finished warming up in combat, it’s over and the game wants me to start walking again. It saps identity from all of the levels because they all play the same.

It is also comical how easy it is to level up some skills if you really want to (skills are leveled up by just using them repeatedly).

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yeah the game design grip has definitely slackened considerably

theoretically the larger scale environments and nimbler platforming with the grapple chain are cool but there’s something vague and washed out about them, they lack the density of the first game

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Honestly very good news that this is skipable. I’ll put it out of my mind and worry about playing a big dumb content slide when the third one comes out

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Supposedly there isn’t gonna be a third one, they are wrapping up this particular God of War narrative/series with the second game. Granted they’ll definitely be making another God of War game at some point that may be mechanically derivative of this one so ymmv.

This isn’t an argument to go play this game BTW, just didn’t want you waiting forever for something that may never come.

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Honestly that’s even better

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I’m enjoying this quite a bit — I still like all the tricks they pull with the ensemble dialogue and the camerawork and the not-quite side quests.

it has the same problem/strength of the first game where it’s just a bit dull until you get a lot of combat options, which makes it seem unbalanced initially; I’ve never seen an inverse difficulty curve that stems from simply not having enough to do the way that these games have. it feels great once you get going though!

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I continue to feel that these games are very, unreasonably good!

every time I get close to being unimpressed by the AAA-ness of it all, I get impressed by an environment, or impressed by enemy variety, or impressed by it running on 9 year old hardware, or impressed by it being genuinely funny here and there, or impressed by how effective swapping out equipment and changing my strategy can feel

the pacing of the puzzles is kind of goofy and the second hour was probably the low point of the whole thing just like the last one which is a bizarre nut to have failed to crack but I am just super positive on these overall.

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i genuinely do like the hub area quite a bit; feels similar to a style that Myst 3 toyed with, but better executed




this is the most impressive view i’ve seen so far:

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