I feel like JRPG is such a broad genre with so many different ways to approach it that any list I write will make me feel like hypocrite as there’ll always be some beloved counter example that goes against all my ‘must haves’. But as a general rule I think I gravitate more towards this sort of thing:
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A pre-defined cast of colourful characters, as opposed to a player defined party. Bonus points if they get constantly cycled in and out or permanently killed off as the story dictates.
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A good sense of things changing or progressing, either through the narrative or through the RPG mechanics. I like to feel that 20 / 30 hours later that I am in a completely different place to where I was at the start. If the game tries to keep all enemies auto-leveled to keep the difficulty consistent it just feels stagnant.
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A good sense of adventure and a world that engages with my imagination. I think this is mostly just a vibes thing. I think sometimes when a game is vague about certain aspects of it’s narrative or world building, but has weird little unexplained quirks, I find it more mentally stimulating than something with a rich and deep lore codex. Examples might be Phantasy Star with its giant talking spiders in prison cells or just everything about the worlds of SaGa games.
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I like weird esoteric systems that don’t get explained very well but are well integrated into the game’s world or lore. Having said that, I think I also tend to prefer straight forward weapon progression (ie where each new weapon is just a straight upgrade over the previous one) and minimal party customisation. Also I am not a fan of randomised loot with rarity and other modifiers.
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Not too many side activities, I’d rather there be like max 5 little optional un-marked stories or side dungeons than an endless list of boring material hunting chores and crafting systems to pad things out.
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tonnes of well hidden secrets. If I am playing your game for the nth time and stumble upon a secret character I didn’t know existed,
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Good music, bonus points if it’s not constantly restarting the same tunes whenever you go in and out of battle etc.
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a battle system that I won’t just button mash or sleepwalk through 90% of the time, and an encounter rate that doesn’t make me want to put a drill through my brain. Fewer encounters that require a bit of thinking. There needs to be a fast and snappy pace to it though, none of this Pokemon bullshit where you have to watch little status effect animations or read ‘it was super effective!’ every single time.
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status effects and buffs/debuffs that are actually useful, especially against bosses. Like what is even the point of these spells if you can’t use them against bosses.
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A good art style that doesn’t lean too heavily on the generic modern Falcom / Tales Of anime style.