what am i supposed to think about the new Marvel Vs. Capcom

is MVCU the kusoge of the year

idk how to make this comparison mean anything

the former stands on its own as a thing to be frustrated with, i guess, but what is what kof did evidence of other than literally all of the circumstances of its development being different

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It’s not really kusoge, is the thing. It’s clearly rushed and wasn’t given a lot of time or resources, and it makes design decisions that I don’t find particularly fun or interesting, but it’s not by any means a bad game.

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whether this is true or not, no game in the mvc series has ever had what you might call art direction

You talkin’ real dumb here pal.

Everyone I talked to about this was convinced Squirrel Girl was going to be in it and she’s even going to be on TV so WHAT THE FUCK YA’LL

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Hsien-Ko isn’t in this and she’s not in Puzzle Fighter so basically idk what Capcom thinks they’re doing

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yeah yeah, MvC2 is a cult classic so everything about it has to be great. it was just as ugly and ill-considered as everything that has come since. it has a solid engine that by some miracle found a very tenuous balance around about 6 characters for people who are very good.

is the music in this the same kind of mix of confused heroic themes and vague capcom arrangements as MVC3

is the music in MVC3 a mix of confused heroic themes and vague capcom arrangements, because I’m not sure I ever actually heard any

it would be cool if marvel characters in infinite had the same themes as in 3, slightly arranged, as God always intended for fighting games, before we lost the light

Never mind 3, I want the soundtrack from 2.

The soundtrack in MvCI leaves absolutely no impression at all. This is easily the most damning thing you can say about a fighting game soundtrack.

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I think, “I Wanna Take You for a Ride, I Wanna Take You for a Ride, I Wanna Take You for a Ride”. My feeling is any MvC post 2 is just pandering. Although I am heavily biased.

the dynamic over time for mvci for me was like

this looks REALLY bad -> this actually looks ok and the tag system is pretty interesting -> the tag system leads to combos that all do the same amount of damage and lead to the same mixup situations and the game is generally uninteresting to look at because everything looks the same despite having the tag-anytime system

the only thing I remember from mvc3’s music was how bad iron man’s theme was

I liked 3 a lot though - it ended up being a lot more interesting near the end of its “lifespan” with scene-specific styles and new shells and stuff. you had your typical team norcals and zero may cry teams, but you also had the texas haggar players and then the one-off people like apologyman that always lurked around the edges

like, the evo grand finals last year was chrisg’s morridoom team against ryanLV playing chun-li/morrigan/phoenix. if you told me that chun-li was going to be in the grand finals of the last ever umvc3 evo tournament I wouldn’t have believed you

and so I think the variety in character styles was due to umvc3 going really hard down the rabbit hole of making every character overpowered in the same way that the top 6 characters in mvc2 were, but ALSO making the overpowered-ness part of the visual presentation, which really helped the game become popular even as the number of people playing it dwindled (as 21012 mentioned above)

in mvci it seems like no character is really unique in any serious capacity (imo) and most of the interesting dynamics come from being able to create your own mixups and combos based on the tag system. but since everyone tags the same, it doesn’t feel like any character has any real strengths or weaknesses outside of like, a stupid move like dorm’s rosebush

when every character is capable of a umvc3 zero-level mixup or every team has a dorm/ammy fullscreen mixup setup, it doesn’t matter who’s on screen anymore – mvci took the most interesting part of fighting games (unique character identity defining their ability to respond to various situations) and removed it

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No, it’s not banal on purpose. It’s banal because like someone mentioned earlier, Capcom fighting games are made by folks like Combofiend who think characters are just a “function”. You get the sense that artistic talent at Capcom has taken a back seat these last few years because the presentation just isn’t there anymore. Just look at the difference between Street Fighter V and IV.

YAWN

FUN

I mean c’mon, look how awesome it used to be, let’s demand better again. That character selection music is dope!

I literally have no idea what I’m talking about on this one, but I’ve always assumed the increasing boringness of Capcom fighters esp. wrt interface design is part of an extremely ill-conceived effort to make the games seem more “mature” and “professional” because they are trying to make pro-gaming seem “legitimate” as a spectator sport.

So basically not so far from what Marvel movies are trying to do to Comics, taking a niche subculture and trying to give it mainstream appeal, except in this case IMO they are failing super hard at it.

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I’ve never clicked with a team maker game and I’ve only touched MVCI for one button masher sitting and I can’t say I like the feel of it. Alot of specials have big recoveries on them which I imagine is to tie into the tag system to incentivize you to call in the other character to make it safe. Since, I’ve never gotten into team games, I just want to play one character and consider the rest of my team a bonus or lengthening my playtime before I go back to the character select. At least in the early days it felt like I could get away with that in MVC3. Here not so much. I also don’t like the combo length or set play in these games usually. I’m happy to see a game with X and Monster Hunter in it but I still haven’t felt like getting into it. I watched a story mode playthough and it looks kind of embarrassing even though it’s presence is appreciated. I think the Hulk and Ryu team up was the most inspired writing in the whole thing.

i kind of want to play this game because of how horrendously ugly it is

Actually everything looks dull and bland because the entire game got less funding than a single round of SFV DLC.

That isn’t an exaggeration or a joke.

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I only played that bad story demo. But what MvC3 had versus Infinite was an art style and presentation that really felt loud and poppy. Exaggerated hit sparks, comic pages tearing or burning away after every super, an announcer going crazy and really well directed English voice acting (The guy who played Dormammu sounded like he was having a blast. “BURN TO CINDER. CHAOTIC FLAME”.). It was really immediate. Used light cel shading (Versus a heavier game like GGXrd). Even the music was weird and experimental. It was the Marvel side that got some of the ridiculous tracks like X-23 getting a shoujo anime theme song and there seemed like there was a lot of fun and experimentation going on like Capcom saying “Give us something weird” and Marvel saying “How about M.O.D.O.K?”. Or Capcom getting so annoyed they weren’t allowed have a character, they made her anyway and escalated the issue to Marvel editorial who green Iit her because it was awesome (Which was Phoenix. I remember when they revealed her and people utterly lost their marbles because of the Dark Phoenix mechanic). It was the Mahvel we dreamed about because instead of slapping 56 sprites in and calling it a day. It was a carefully crafted love letter to the fans of both even if UMvC3 was cynical.

Infinite is somewhat dull, sloppy and feels like it was made to further Marvel’s interests in the cinematic universe than its own unique microsm like MvC3 was. Or worse, they wanted their own Injustice without the whole refinement Netherrealm added to the sequel and the entire world they crafted (WB and DC’s smartest decision were just giving Rocksteady and Netherrealm their own DC universes to play with and tell stories in instead of a mandate). Six years ago I would be asking “Make sure my gravestone reads ‘When’s Mahvel’” but I haven’t played Infinite yet. It’s kinda sad because the gameplay is unique enough that it seems it will have a good future as a service game if Capcom and Marvel pull the collective stick out their ass and make it the blessed Mahvel again.

Plus right now Netherrealm has that wackiness of Hellboy and Ninja Turtles trading fisticuffs with an honest to goodness version of Animated Series The Batman